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<blockquote data-quote="grendel111111" data-source="post: 6789923" data-attributes="member: 6803870"><p>As you have said you don't have the patience for GURPS. Surprisingly some people do, and even enjoy it (I'm not really one of them). </p><p>So we have a continuum of how to deal with skills:</p><p>1. Roll for each little thing. (I hide in the shadows (roll), I sneak up to the cliff (roll), I check for hostile creatures (roll PER), I secure my pack (survival) etc.</p><p>2.</p><p>3.Roll for the skills that are directly reflected in the outcomes that can come up. (The main risk is getting lost on the way up so roll survival rather than climb)</p><p>4.</p><p>5.Look at the big skill that is being used and roll all the factors and outcomes into that (Climb for mountaineering, and any mountaineering outcome could be the result (loss of item, hypothermia, bats attack)) </p><p>6.</p><p>7.Look at the current objective (get safely to the top of the mountain) roll on the big skill and anything can get in the way. (rain, meteor strike, getting lost, breaking a magic staff)</p><p>8.</p><p>9.Look at the over all objective (get to the wizards chamber at the top of tower at the top of the cliff) roll dice to get there and subtract resources... (fail con roll - lose 2 HD, failed climb roll lose a weapon)</p><p>10.</p><p>11.Look at the overall objective choose the main skill roll once include any outcome in the one roll (Main problem is getting to the top roll climb and every point you miss by you lose 1 resource) </p><p></p><p>The gaps are for the many approaches I haven't mentioned</p><p>Where you sit on this continuum will shape the kind of game you have and different choices will suit different people.</p><p></p><p></p><p></p><p></p><p>Because it is a preference. That is what it really comes down to. A preference no more or less valid than your own. </p><p>You have chosen your preferences because it creates the kind of game you enjoy, just as those who have chosen a different preference have done so because it creates the kind of game they want to play in.</p><p>And the more variance in style of games we have the more likely people will find a game that fits their preferences</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6789923, member: 6803870"] As you have said you don't have the patience for GURPS. Surprisingly some people do, and even enjoy it (I'm not really one of them). So we have a continuum of how to deal with skills: 1. Roll for each little thing. (I hide in the shadows (roll), I sneak up to the cliff (roll), I check for hostile creatures (roll PER), I secure my pack (survival) etc. 2. 3.Roll for the skills that are directly reflected in the outcomes that can come up. (The main risk is getting lost on the way up so roll survival rather than climb) 4. 5.Look at the big skill that is being used and roll all the factors and outcomes into that (Climb for mountaineering, and any mountaineering outcome could be the result (loss of item, hypothermia, bats attack)) 6. 7.Look at the current objective (get safely to the top of the mountain) roll on the big skill and anything can get in the way. (rain, meteor strike, getting lost, breaking a magic staff) 8. 9.Look at the over all objective (get to the wizards chamber at the top of tower at the top of the cliff) roll dice to get there and subtract resources... (fail con roll - lose 2 HD, failed climb roll lose a weapon) 10. 11.Look at the overall objective choose the main skill roll once include any outcome in the one roll (Main problem is getting to the top roll climb and every point you miss by you lose 1 resource) The gaps are for the many approaches I haven't mentioned Where you sit on this continuum will shape the kind of game you have and different choices will suit different people. Because it is a preference. That is what it really comes down to. A preference no more or less valid than your own. You have chosen your preferences because it creates the kind of game you enjoy, just as those who have chosen a different preference have done so because it creates the kind of game they want to play in. And the more variance in style of games we have the more likely people will find a game that fits their preferences [/QUOTE]
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