Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grendel111111" data-source="post: 6790102" data-attributes="member: 6803870"><p>I am a little confused as to why it is important for you that everyone has the same level of abstraction for all action, but I will accept that for you this is very important.</p><p>Accepting that I think your example misses the mark. If you want all parts of the game to have the same level of abstraction, and you want all factors involved in mountaineering to be covered by 1 check and the DM narrates any outcomes that come from the roll. Why do you not do the same for combat? Player rolls opposed skill check based on weapon being used. The DM the just narrated how they won the fight, but broke their sword (if they failed their check). Resolved in the same "zoom" scale as your mountaineering example.</p><p></p><p>But the fact is different actions can be addressed in different scales and we do it all the time. And the level of zoom one person likes for an action can be different to what another likes. Hence the reason I'm not saying my approach is they way the game is "supposed" to be played, or that anyone else should play the game with my preferred style unless they like that style.</p><p></p><p></p><p></p><p>Part of the reason that how it interacts with the system is so very important is because it changes the system. They interact with each other. And if I don't like the dungeon world approach to role playing how is pushing D and D more towards that style of game going to make me like it more? A big part of running D and D games is deciding which techniques will create the kind of game that you and your players will enjoy, and employing those that support the experience you want to have. As a result fail forward in all it's forms forms could be moving you towards the style of game (and system) that you want or moving you away from it.</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6790102, member: 6803870"] I am a little confused as to why it is important for you that everyone has the same level of abstraction for all action, but I will accept that for you this is very important. Accepting that I think your example misses the mark. If you want all parts of the game to have the same level of abstraction, and you want all factors involved in mountaineering to be covered by 1 check and the DM narrates any outcomes that come from the roll. Why do you not do the same for combat? Player rolls opposed skill check based on weapon being used. The DM the just narrated how they won the fight, but broke their sword (if they failed their check). Resolved in the same "zoom" scale as your mountaineering example. But the fact is different actions can be addressed in different scales and we do it all the time. And the level of zoom one person likes for an action can be different to what another likes. Hence the reason I'm not saying my approach is they way the game is "supposed" to be played, or that anyone else should play the game with my preferred style unless they like that style. Part of the reason that how it interacts with the system is so very important is because it changes the system. They interact with each other. And if I don't like the dungeon world approach to role playing how is pushing D and D more towards that style of game going to make me like it more? A big part of running D and D games is deciding which techniques will create the kind of game that you and your players will enjoy, and employing those that support the experience you want to have. As a result fail forward in all it's forms forms could be moving you towards the style of game (and system) that you want or moving you away from it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top