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<blockquote data-quote="Maxperson" data-source="post: 6792385" data-attributes="member: 23751"><p>Sure. That's bad luck, though. It's also possible to get frostbite while climbing a mountain, and it's possible to start an avalanche while climbing a mountain, sprain an ankle while climbing a mountain and so on. A failed climb check involves climbing or the failure to do so. I occasionally call for a fate roll in my game, and sometimes bad luck or good luck happens in addition the results of whatever else is going on. If the PC fumbles that fate roll while climbing, bad luck happens. What doesn't happen is for it to happen instead of a failed climb check. The PCs don't get to continue on their merry way is if they had succeeded at the check and just lose a piece of equipment.</p><p></p><p></p><p></p><p>When directly connected, sure.</p><p></p><p></p><p></p><p>As I said, I have fate rolls that can alter things for better or for worse. I also have skill fumbles, and if you roll multiple 1's in a row, bad things directly connected to the event at hand start to happen.</p><p></p><p></p><p></p><p>It isn't that it's unrealistic to drop a rod while climbing. It's that it's not realistic for the climb check to be the reason. Climb checks check climbing and that's it. They don't check rods falling out of your pocket. Something else has to come into play before that happens.</p><p></p><p></p><p></p><p>In and of themselves, no. They aren't unrealistic. What makes it unrealistic or not is how those things are brought into play. I failed a climb check so it started raining and slowed my climb down is not a realistic result of a climb check, even though rain is realistic. Rain has nothing to do with a climb check.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6792385, member: 23751"] Sure. That's bad luck, though. It's also possible to get frostbite while climbing a mountain, and it's possible to start an avalanche while climbing a mountain, sprain an ankle while climbing a mountain and so on. A failed climb check involves climbing or the failure to do so. I occasionally call for a fate roll in my game, and sometimes bad luck or good luck happens in addition the results of whatever else is going on. If the PC fumbles that fate roll while climbing, bad luck happens. What doesn't happen is for it to happen instead of a failed climb check. The PCs don't get to continue on their merry way is if they had succeeded at the check and just lose a piece of equipment. When directly connected, sure. As I said, I have fate rolls that can alter things for better or for worse. I also have skill fumbles, and if you roll multiple 1's in a row, bad things directly connected to the event at hand start to happen. It isn't that it's unrealistic to drop a rod while climbing. It's that it's not realistic for the climb check to be the reason. Climb checks check climbing and that's it. They don't check rods falling out of your pocket. Something else has to come into play before that happens. In and of themselves, no. They aren't unrealistic. What makes it unrealistic or not is how those things are brought into play. I failed a climb check so it started raining and slowed my climb down is not a realistic result of a climb check, even though rain is realistic. Rain has nothing to do with a climb check. [/QUOTE]
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