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<blockquote data-quote="Mecheon" data-source="post: 6792398" data-attributes="member: 6801776"><p>No there doesn't? It could be failing to keep your things in order, so you're being sloppy with it. Or you failed to grab an edge, slipped, and it fell out from the jolt. It doesn't need to be tied to just climbing, nothing else needs to come into play.</p><p></p><p></p><p></p><p>We're talking about a fantasy RPG game where giant flying lizards breathe fire, acid, chlorine or other things, and elves and dwarves are everywhere. "Realism" is hardly appropriate, and rain could have everything to do with it as far as the GM wills. However, there's just one point I want to pick on...</p><p></p><p></p><p>What would you prefer in this scenario? That they instead keep rolling until they succeed?</p><p></p><p>Because that is <strong>horrible</strong> DMing and is dragging down the game, and everyone's enjoyment. The entire point of failing forward is to avoid those scenarios so you keep the game at a solid pace, rather than slowing down to keep doing the same skill check they've already failed. The worst example of this remains that one 5E session where they just kept rolling to unlock a door</p></blockquote><p></p>
[QUOTE="Mecheon, post: 6792398, member: 6801776"] No there doesn't? It could be failing to keep your things in order, so you're being sloppy with it. Or you failed to grab an edge, slipped, and it fell out from the jolt. It doesn't need to be tied to just climbing, nothing else needs to come into play. We're talking about a fantasy RPG game where giant flying lizards breathe fire, acid, chlorine or other things, and elves and dwarves are everywhere. "Realism" is hardly appropriate, and rain could have everything to do with it as far as the GM wills. However, there's just one point I want to pick on... What would you prefer in this scenario? That they instead keep rolling until they succeed? Because that is [b]horrible[/b] DMing and is dragging down the game, and everyone's enjoyment. The entire point of failing forward is to avoid those scenarios so you keep the game at a solid pace, rather than slowing down to keep doing the same skill check they've already failed. The worst example of this remains that one 5E session where they just kept rolling to unlock a door [/QUOTE]
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