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<blockquote data-quote="Emerikol" data-source="post: 6793104" data-attributes="member: 6698278"><p>Perhaps realism is a loaded word. Obviously it is a fantasy game. What is modeled is not anything approaching reality. </p><p></p><p>When i say realism, I am really just saying the player knows what his character knows and acts on that knowledge and nothing else. There has been a trend in modern gaming where players invent the world along with the DM. Basically do players have input powers on the world or not. In my campaigns they do not. I recognize other styles exist though of course. Just not my preference. </p><p></p><p></p><p>As for the DM using his judgment to have something happen on a failure instead of just failure, I'd only say i'd want it codified. On a failed climbing roll, follow it up with a roll on another table to determine other aspects. That would be fine. It would then become part of the physics of the world. I'm not even sure a DM who is really consistent couldn't make it up as he goes though I'd be very nervous to play with the DM. 99% of the time he wouldn't end up providing a campaign I'd like. I leave open the theoretical possibility for that 1%.</p><p></p><p></p><p>I prefer detailed DMs with really deep campaign worlds that I can discover. I want those worlds to be built like a clock so that the interconnections are already there and are not waiting for me a player to invent them.</p><p></p><p>It's nothing more than a matter of taste. I'm not saying your way isn't a valid way to play. It just doesn't satisfy me either as a player or DM.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6793104, member: 6698278"] Perhaps realism is a loaded word. Obviously it is a fantasy game. What is modeled is not anything approaching reality. When i say realism, I am really just saying the player knows what his character knows and acts on that knowledge and nothing else. There has been a trend in modern gaming where players invent the world along with the DM. Basically do players have input powers on the world or not. In my campaigns they do not. I recognize other styles exist though of course. Just not my preference. As for the DM using his judgment to have something happen on a failure instead of just failure, I'd only say i'd want it codified. On a failed climbing roll, follow it up with a roll on another table to determine other aspects. That would be fine. It would then become part of the physics of the world. I'm not even sure a DM who is really consistent couldn't make it up as he goes though I'd be very nervous to play with the DM. 99% of the time he wouldn't end up providing a campaign I'd like. I leave open the theoretical possibility for that 1%. I prefer detailed DMs with really deep campaign worlds that I can discover. I want those worlds to be built like a clock so that the interconnections are already there and are not waiting for me a player to invent them. It's nothing more than a matter of taste. I'm not saying your way isn't a valid way to play. It just doesn't satisfy me either as a player or DM. [/QUOTE]
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