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<blockquote data-quote="Emerikol" data-source="post: 6793108" data-attributes="member: 6698278"><p>Just for additional clarity. I want to emphasize that my use of realistic is in regards to how the player controls the character. The player by roleplaying the character in the way I prefer is limiting his decisions and actions to what that character is capable of doing. Anything the character can realistically do, the player can realistically consider. The player though shouldn't be a metagamer who weaves the story around the character. (for my style of course). </p><p></p><p>For me its the tension between story writing and gaming. I want a game where the players as their characters confront challenges presented to them by the DM. They do everything in their power to achieve their goals in the most efficient way possible unless their characters personality really didn't work that way which in the world of successful adventurers would be rare.</p><p></p><p>I realize there are the story writer gamers who want to work as a team with their DM to create interesting stories where their characters are pawns in the grand scheme of things. They will gleefully complicate matters for their characters because that makes the story more interesting. It's all about story and actually "winning" the game is not a consideration other than just having fun of course.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6793108, member: 6698278"] Just for additional clarity. I want to emphasize that my use of realistic is in regards to how the player controls the character. The player by roleplaying the character in the way I prefer is limiting his decisions and actions to what that character is capable of doing. Anything the character can realistically do, the player can realistically consider. The player though shouldn't be a metagamer who weaves the story around the character. (for my style of course). For me its the tension between story writing and gaming. I want a game where the players as their characters confront challenges presented to them by the DM. They do everything in their power to achieve their goals in the most efficient way possible unless their characters personality really didn't work that way which in the world of successful adventurers would be rare. I realize there are the story writer gamers who want to work as a team with their DM to create interesting stories where their characters are pawns in the grand scheme of things. They will gleefully complicate matters for their characters because that makes the story more interesting. It's all about story and actually "winning" the game is not a consideration other than just having fun of course. [/QUOTE]
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