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<blockquote data-quote="grendel111111" data-source="post: 6797292" data-attributes="member: 6803870"><p>OK so lets engage with this example.</p><p></p><p>Narratively it work fine. It does what you want it to do.</p><p>For me the issue is Schrödinger's nickel-silver mace. Until the players search, it is both there and not there. Only when they search do you discover if it is or is not there. The roll you are doing here does not determine if the player "finds" the mace, but rather it determines if the mace is there. If it is there they will find it, but if they are bad at searching they won't just not find it but it will not be there.</p><p>For me using a players search skill to determine if something is there or not is a jump to far.</p><p>So I prefer "pre-authoring" which at it's most basic level means that the DM will know the state of play before the roll is made, either the mace is there or it is not there. If a searching roll is needed it could determine how long it takes to find or how long it take the players to assure themselves that it is not in this location, and instead find the black arrows. </p><p>At this level of pre-authoring we are not talking about pre-planning whole sand boxes or worlds. Just that the the facts of the world "as they are at the time" do not get changed by players skill rolls. The DM know the current situation and and the players discover the current situation.</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6797292, member: 6803870"] OK so lets engage with this example. Narratively it work fine. It does what you want it to do. For me the issue is Schrödinger's nickel-silver mace. Until the players search, it is both there and not there. Only when they search do you discover if it is or is not there. The roll you are doing here does not determine if the player "finds" the mace, but rather it determines if the mace is there. If it is there they will find it, but if they are bad at searching they won't just not find it but it will not be there. For me using a players search skill to determine if something is there or not is a jump to far. So I prefer "pre-authoring" which at it's most basic level means that the DM will know the state of play before the roll is made, either the mace is there or it is not there. If a searching roll is needed it could determine how long it takes to find or how long it take the players to assure themselves that it is not in this location, and instead find the black arrows. At this level of pre-authoring we are not talking about pre-planning whole sand boxes or worlds. Just that the the facts of the world "as they are at the time" do not get changed by players skill rolls. The DM know the current situation and and the players discover the current situation. [/QUOTE]
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