Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6799828" data-attributes="member: 27160"><p>I think the subtle distinction, here - which what you say here does nothing to dispel the ambiguity about - is the idea that the <em>same cliff</em> appears at differing heights depending on nearby PCs. This is not what 4E involves in any instance of it I have experienced.</p><p></p><p>The actual case is much more akin to the "timed authorship" point that [MENTION=42582]pemerton[/MENTION] has explained and [MENTION=177]Umbran[/MENTION] has expanded on. If the "combat situation" includes a cliff, and the first party to encounter this combat happen to be first level, then the cliff may be authored at that point to be 20' tall. If the party were 20th level, the cliff might be 160' tall. Once "authored in", however, the cliff is the height it is. If a 1st level party somehow engineer a fight beside that cliff once it is established at 160', then they may very well die as a result.</p><p></p><p>On the distinction about "fail forward" meaning different things in different playing (or, I think more to the point, GMing) styles, I think you have a good point. "Fail forward" may very well be a cluster of techniques, some of which are useful for any given style. On the other hand, I am pretty sceptical about any "purist" approach to pre-authoring. I think most likely every GM has <em>some</em> things s/he authors on the fly - NPC intentions regarding the characters and dispositions being particularly common ones; details of the "small furnishings" in a room being another. I think it's more a matter of degrees than pure approaches.</p><p></p><p>I think a useful question as regards pre-authoring might be "what things are most usefully pre-authored, and what things are better authored in response to game situations as they develop?", rather than "what type of authoring is best*, pre-authoring or authoring-in-the-moment?"</p><p></p><p>(*: or even "do you prefer").</p></blockquote><p></p>
[QUOTE="Balesir, post: 6799828, member: 27160"] I think the subtle distinction, here - which what you say here does nothing to dispel the ambiguity about - is the idea that the [i]same cliff[/i] appears at differing heights depending on nearby PCs. This is not what 4E involves in any instance of it I have experienced. The actual case is much more akin to the "timed authorship" point that [MENTION=42582]pemerton[/MENTION] has explained and [MENTION=177]Umbran[/MENTION] has expanded on. If the "combat situation" includes a cliff, and the first party to encounter this combat happen to be first level, then the cliff may be authored at that point to be 20' tall. If the party were 20th level, the cliff might be 160' tall. Once "authored in", however, the cliff is the height it is. If a 1st level party somehow engineer a fight beside that cliff once it is established at 160', then they may very well die as a result. On the distinction about "fail forward" meaning different things in different playing (or, I think more to the point, GMing) styles, I think you have a good point. "Fail forward" may very well be a cluster of techniques, some of which are useful for any given style. On the other hand, I am pretty sceptical about any "purist" approach to pre-authoring. I think most likely every GM has [i]some[/i] things s/he authors on the fly - NPC intentions regarding the characters and dispositions being particularly common ones; details of the "small furnishings" in a room being another. I think it's more a matter of degrees than pure approaches. I think a useful question as regards pre-authoring might be "what things are most usefully pre-authored, and what things are better authored in response to game situations as they develop?", rather than "what type of authoring is best*, pre-authoring or authoring-in-the-moment?" (*: or even "do you prefer"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top