Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grendel111111" data-source="post: 6801216" data-attributes="member: 6803870"><p>Sorry this was in response to post number 582. but the quote didn't seem to work.</p><p></p><p></p><p></p><p></p><p></p><p>In this style of play there is no outside forces driving the world or anything else outside the field of what has been spoken in game. So if the characters hear that there is a town over the hill called Longford, then Longford now exists. If the characters catch a thief then he is just a thief, until they interrogate him and discover he is working for the assassins guild which has a contract on the players (Until this point no assassins guild has been mentioned so it doesn't exist till this point (or did exist out of sight). So they know know there is an assassins guild but not who bought the contract. It floats for everyone (DM included) until everyone finds out as the game progresses. </p><p>The key is that the fiction is written both backwards and forwards. Now that the assassins guild is in the world it must have always been there so what they were doing can be worked into the plot to explain things from earlier in the game (They later find a note that instructed a group of thugs to kill the characters, so the initial encounter they had when the first set out suddenly is tied to everything else). The only condition is do not contradict any that was said before (or more practically anything anyone remembers being said).</p><p></p><p>It's much like in lost when the pacing dropped they would add stuff to get them out of a corner they wrote themselves into, or something crazy happens with no reason other than to push the story forward, that later they try and tie back to make sense. Until the smoke monster is explained it could be anything, the others almost certainly did not end up anything like what the original idea of them was.</p><p>It gives a great illusion of the characters having figured things out and discovered things.</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6801216, member: 6803870"] Sorry this was in response to post number 582. but the quote didn't seem to work. In this style of play there is no outside forces driving the world or anything else outside the field of what has been spoken in game. So if the characters hear that there is a town over the hill called Longford, then Longford now exists. If the characters catch a thief then he is just a thief, until they interrogate him and discover he is working for the assassins guild which has a contract on the players (Until this point no assassins guild has been mentioned so it doesn't exist till this point (or did exist out of sight). So they know know there is an assassins guild but not who bought the contract. It floats for everyone (DM included) until everyone finds out as the game progresses. The key is that the fiction is written both backwards and forwards. Now that the assassins guild is in the world it must have always been there so what they were doing can be worked into the plot to explain things from earlier in the game (They later find a note that instructed a group of thugs to kill the characters, so the initial encounter they had when the first set out suddenly is tied to everything else). The only condition is do not contradict any that was said before (or more practically anything anyone remembers being said). It's much like in lost when the pacing dropped they would add stuff to get them out of a corner they wrote themselves into, or something crazy happens with no reason other than to push the story forward, that later they try and tie back to make sense. Until the smoke monster is explained it could be anything, the others almost certainly did not end up anything like what the original idea of them was. It gives a great illusion of the characters having figured things out and discovered things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top