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<blockquote data-quote="Balesir" data-source="post: 6801233" data-attributes="member: 27160"><p>Pretty easily, I think. When the situation/game rules call for the GM to make a move like "reveal an unwelcome truth", "impending trouble" or "offer an opportunity", then any previously established (or even newly invented) NPCs or organisations can be used to shape the revealed "truth". Such organisations or characters can come from PC backgrounds, GM world briefings or previous adventures; they then form a "pallette" of possible causes of events and complications until the particular PC relation to the "background element" is resolved. This is the sort of role that Icons are intended to serve in when playing 13th Age - and each PC will have relationships to 1-3 of them defined at game start.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6801233, member: 27160"] Pretty easily, I think. When the situation/game rules call for the GM to make a move like "reveal an unwelcome truth", "impending trouble" or "offer an opportunity", then any previously established (or even newly invented) NPCs or organisations can be used to shape the revealed "truth". Such organisations or characters can come from PC backgrounds, GM world briefings or previous adventures; they then form a "pallette" of possible causes of events and complications until the particular PC relation to the "background element" is resolved. This is the sort of role that Icons are intended to serve in when playing 13th Age - and each PC will have relationships to 1-3 of them defined at game start. [/QUOTE]
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