Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6801249" data-attributes="member: 27160"><p>Um, did you miss the reason I was using a d10 for both rolls? That is why the conversion to a percentile system is trivial.</p><p></p><p>Suppose that the "chance the mace is there" is 50% (as you appear to have assumed) - so roll 2 is a 6+ for the mace to be present. Further suppose that the roll to search successfully is 8+ on a d10 roll with your skill (graded 0-6) added.</p><p></p><p>For a skill 0 character this breaks down as a 15% chance to find the mace and 85% to not find the mace. If you don't find the mace, there is a roughly 59% chance (50/85) that the mace is actually not there, but since this is not germane to immediate play there is really no compelling reason to check this at the time. Each level of character skill increases the chance of finding the mace by 5%, so that a skill 6 character has a 45% chance to find the mace (and, if <em>this</em> character fails to find the mace, there is about a 91% chance (50/55) that it is not there to be found, but there is similarly no real reason why anyone needs to know whether it actually is there or not at the time the roll is made).</p><p></p><p>So, two systems:</p><p></p><p>1) Roll a d10 + character skill for 8+ and roll a separate d10 for 6+ to see if the mace is there to be found; success on both rolls mean the mace is found, otherwise it is not found</p><p></p><p>2) Roll d% plus 5 times character skill; 85+ means the mace is found, otherwise it isn't.</p><p></p><p>These are mathematically exactly equivalent. The only difference would seem to be that in (1) the GM will always end up knowing whether the mace is there or not. I actively do not want this to be a feature of the system; I am further a bit baffled why any style of play would require it or even be advantaged by it.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6801249, member: 27160"] Um, did you miss the reason I was using a d10 for both rolls? That is why the conversion to a percentile system is trivial. Suppose that the "chance the mace is there" is 50% (as you appear to have assumed) - so roll 2 is a 6+ for the mace to be present. Further suppose that the roll to search successfully is 8+ on a d10 roll with your skill (graded 0-6) added. For a skill 0 character this breaks down as a 15% chance to find the mace and 85% to not find the mace. If you don't find the mace, there is a roughly 59% chance (50/85) that the mace is actually not there, but since this is not germane to immediate play there is really no compelling reason to check this at the time. Each level of character skill increases the chance of finding the mace by 5%, so that a skill 6 character has a 45% chance to find the mace (and, if [I]this[/I] character fails to find the mace, there is about a 91% chance (50/55) that it is not there to be found, but there is similarly no real reason why anyone needs to know whether it actually is there or not at the time the roll is made). So, two systems: 1) Roll a d10 + character skill for 8+ and roll a separate d10 for 6+ to see if the mace is there to be found; success on both rolls mean the mace is found, otherwise it is not found 2) Roll d% plus 5 times character skill; 85+ means the mace is found, otherwise it isn't. These are mathematically exactly equivalent. The only difference would seem to be that in (1) the GM will always end up knowing whether the mace is there or not. I actively do not want this to be a feature of the system; I am further a bit baffled why any style of play would require it or even be advantaged by it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top