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<blockquote data-quote="grendel111111" data-source="post: 6801255" data-attributes="member: 6803870"><p>I'm actually not sure the reason for the roll in the first place. I personally want to know if the mace is there or not. If it is there and is essential then they will find it. If not they will find the clues instead. The only reason for the roll for me would be to find out how quickly they find this information or if they find additional information.</p><p></p><p>As for what style would use this style is one that doesn't want probabilities of abstract things to be dependent on characters skills.</p><p>That it isn't relevant to you, or that you don't see the point of it is basically unimportant.</p><p>What is more important is can you accept that it is important for some people.</p><p></p><p>I can see that using the full on fail forward approach is enjoyable and fun for many people. It is a great way for them to play the game and accept that it is because they assure me it is, even if it doesn't always work for me.</p><p></p><p>Can you see that having a game where the skills of the players do not influence the probabilities of unrelated things might be important for some people just because they assure you that this is the case, even if it doesn't work for you?</p><p></p><p>And yes "for me" the DM knowing is a massive advantage.</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6801255, member: 6803870"] I'm actually not sure the reason for the roll in the first place. I personally want to know if the mace is there or not. If it is there and is essential then they will find it. If not they will find the clues instead. The only reason for the roll for me would be to find out how quickly they find this information or if they find additional information. As for what style would use this style is one that doesn't want probabilities of abstract things to be dependent on characters skills. That it isn't relevant to you, or that you don't see the point of it is basically unimportant. What is more important is can you accept that it is important for some people. I can see that using the full on fail forward approach is enjoyable and fun for many people. It is a great way for them to play the game and accept that it is because they assure me it is, even if it doesn't always work for me. Can you see that having a game where the skills of the players do not influence the probabilities of unrelated things might be important for some people just because they assure you that this is the case, even if it doesn't work for you? And yes "for me" the DM knowing is a massive advantage. [/QUOTE]
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