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<blockquote data-quote="Balesir" data-source="post: 6801777" data-attributes="member: 27160"><p>Yes, I can absolutely see that, and I even share the outlook, but you appear to have missed my point completely.</p><p></p><p>The point I was trying to make is that these two systems are exactly equivalent, and <strong>the chance of the mace being there to be found is affected by the character skill in <u>neither</u> of them</strong>.</p><p></p><p>If character skill added onto the chance of the mace being in the tower to be found in system 1, then the rolls become (1) d10+skill for 8+ for a thorough search, as before, and (2) d10+skill for 6+ for the mace to be there - not as before. The percentile system this equates to is not the same as in my original example - it is now a complex scheme like this:</p><p></p><p>- PC skill = 0, chance to find = 15% (same as before).</p><p>- PC skill = 1, chance to find = 24% (compared with 20% before).</p><p>- PC skill = 2, chance to find = 35% (compared to 25% before).</p><p>- PC skill = 3, chance to find = 48% (compared to 30% before).</p><p>- PC skill = 4, chance to find = 63% (compared to 35% before).</p><p>- PC skill = 5, chance to find = 80% (compared to 40% before).</p><p></p><p>The chance to find the mace now follows a squared relation to the character's skill, instead of a linear one. The linear realtion between the character's skill and the chance to find the mace actually implies that the PC's skill <strong><em>does not</em></strong> affect the chance that the mace is there to be found - quite the opposite of what you seem to be claiming.</p><p></p><p>In other words, I am not saying that you should find "system 2" to be unobjectionable <em>despite</em> it having a feature you (understandably) don't like - I am saying that you should find it unobjectionable precisely because <strong>it does not have that feature</strong>.</p><p></p><p>I am not arguing with your <em>tastes</em> - which are incontestable in any case - I am arguing with your <em>maths</em>.</p><p></p><p></p><p>OK - that is a very different issue. Do you have any practical advantage that you see for the GM knowing, or do you just prefer to know, as a GM?</p></blockquote><p></p>
[QUOTE="Balesir, post: 6801777, member: 27160"] Yes, I can absolutely see that, and I even share the outlook, but you appear to have missed my point completely. The point I was trying to make is that these two systems are exactly equivalent, and [B]the chance of the mace being there to be found is affected by the character skill in [U]neither[/U] of them[/B]. If character skill added onto the chance of the mace being in the tower to be found in system 1, then the rolls become (1) d10+skill for 8+ for a thorough search, as before, and (2) d10+skill for 6+ for the mace to be there - not as before. The percentile system this equates to is not the same as in my original example - it is now a complex scheme like this: - PC skill = 0, chance to find = 15% (same as before). - PC skill = 1, chance to find = 24% (compared with 20% before). - PC skill = 2, chance to find = 35% (compared to 25% before). - PC skill = 3, chance to find = 48% (compared to 30% before). - PC skill = 4, chance to find = 63% (compared to 35% before). - PC skill = 5, chance to find = 80% (compared to 40% before). The chance to find the mace now follows a squared relation to the character's skill, instead of a linear one. The linear realtion between the character's skill and the chance to find the mace actually implies that the PC's skill [B][I]does not[/I][/B] affect the chance that the mace is there to be found - quite the opposite of what you seem to be claiming. In other words, I am not saying that you should find "system 2" to be unobjectionable [I]despite[/I] it having a feature you (understandably) don't like - I am saying that you should find it unobjectionable precisely because [B]it does not have that feature[/B]. I am not arguing with your [I]tastes[/I] - which are incontestable in any case - I am arguing with your [I]maths[/I]. OK - that is a very different issue. Do you have any practical advantage that you see for the GM knowing, or do you just prefer to know, as a GM? [/QUOTE]
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