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<blockquote data-quote="Balesir" data-source="post: 6802957" data-attributes="member: 27160"><p>I like the way you have summarised (what you understand by) the discussion so far. I will just make a comment on this bit:</p><p></p><p>Multiple rolls (or randomiser resolutions, to make it properly general) can be combined together as long as they are independent. Even dependent determinations can be combined if you are careful about how much the factors that you want to allow for (like PC skill) affect the probabilities if they affect more than one aspect of the determination. Two considerations might cause you to separate randomised resolutions into multiple steps:</p><p></p><p>1) Decision points. A random determination cannot take account of a player decision, so the "end points" of the resolution should come when a player has an opportunity to take a decision. This is a player decision, not a character one, because many character decisions are subsumed in the use of a skill. The idea is not to substitute a player's (and gamemaster's) probably hokey or at best partial understanding of medieval fantasy crafts for the character's, but to allow the player to make in-character decisions for their character where they are not purely skill-based.</p><p></p><p>2) Psychological connectedness. Apparently, some players and GMs are made uncomfortable by the association of multiple random determinations if the randomisations for them are combined together. If this is so for your group, you might want to make several rolls (or draws, or whatever) instead of combining them into one, even if the overall probabilities are the same for the two approaches.</p><p></p><p>P.S. I will add that I think a bit you missed about "Just In Time" adjudication is that it is (arguably) best done in response to the declared PC actions and the success/failure determinations that result from those actions (by die roll, card draw or whatever).</p></blockquote><p></p>
[QUOTE="Balesir, post: 6802957, member: 27160"] I like the way you have summarised (what you understand by) the discussion so far. I will just make a comment on this bit: Multiple rolls (or randomiser resolutions, to make it properly general) can be combined together as long as they are independent. Even dependent determinations can be combined if you are careful about how much the factors that you want to allow for (like PC skill) affect the probabilities if they affect more than one aspect of the determination. Two considerations might cause you to separate randomised resolutions into multiple steps: 1) Decision points. A random determination cannot take account of a player decision, so the "end points" of the resolution should come when a player has an opportunity to take a decision. This is a player decision, not a character one, because many character decisions are subsumed in the use of a skill. The idea is not to substitute a player's (and gamemaster's) probably hokey or at best partial understanding of medieval fantasy crafts for the character's, but to allow the player to make in-character decisions for their character where they are not purely skill-based. 2) Psychological connectedness. Apparently, some players and GMs are made uncomfortable by the association of multiple random determinations if the randomisations for them are combined together. If this is so for your group, you might want to make several rolls (or draws, or whatever) instead of combining them into one, even if the overall probabilities are the same for the two approaches. P.S. I will add that I think a bit you missed about "Just In Time" adjudication is that it is (arguably) best done in response to the declared PC actions and the success/failure determinations that result from those actions (by die roll, card draw or whatever). [/QUOTE]
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