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<blockquote data-quote="pemerton" data-source="post: 6803697" data-attributes="member: 42582"><p>This strikes me as confused about the techniques under discussion.</p><p></p><p>The players in the examples discussed in this thread (eg the mace episode from my BW game) are not authoring anything. The GM is determining the relevant backstory, including the presence of the black arrows in the ruins of the brother's private workshop.</p><p></p><p>But, as [MENTION=99817]chaochou[/MENTION] indicated not far upthread, this is done <em>in the moment of resolution</em> (hence the <em>now</em> in "story now"), and is done by the GM responding to player signals, Beliefs/Instincts (in BW), etc.</p><p></p><p>There are player authorship mechanics in BW (eg Wises, Circles) but (i) they have not been very much discussed in this thread, and (ii) they don't require the player to do anything other than play his/her PC - in this case, either playing his/her PCs learning or playing his/her PCs history of friends, acquaintances, relatives etc.</p><p></p><p>I don't run them very well as a GM, and as a player I prefer them for one-shots (eg convention-style play) rather than ongoing.</p><p></p><p>I think mysteries emphasises the procedural ("Can we deploy our skills adequately here to work out what is going on?") rather than the dramatic.</p><p></p><p>Here is <a href="http://www.enworld.org/forum/showthread.php?299440-Exploration-scenarios-my-experiment-last-Sunday" target="_blank">a link to an actual play report</a> of the last session I ran that was close to a mystery (five years ago!); but even it did not use very much pre-authorship, and I'm not sure those who really get into mystery-solving RPGing would like the way the session was run.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6803697, member: 42582"] This strikes me as confused about the techniques under discussion. The players in the examples discussed in this thread (eg the mace episode from my BW game) are not authoring anything. The GM is determining the relevant backstory, including the presence of the black arrows in the ruins of the brother's private workshop. But, as [MENTION=99817]chaochou[/MENTION] indicated not far upthread, this is done [I]in the moment of resolution[/I] (hence the [I]now[/I] in "story now"), and is done by the GM responding to player signals, Beliefs/Instincts (in BW), etc. There are player authorship mechanics in BW (eg Wises, Circles) but (i) they have not been very much discussed in this thread, and (ii) they don't require the player to do anything other than play his/her PC - in this case, either playing his/her PCs learning or playing his/her PCs history of friends, acquaintances, relatives etc. I don't run them very well as a GM, and as a player I prefer them for one-shots (eg convention-style play) rather than ongoing. I think mysteries emphasises the procedural ("Can we deploy our skills adequately here to work out what is going on?") rather than the dramatic. Here is [url=http://www.enworld.org/forum/showthread.php?299440-Exploration-scenarios-my-experiment-last-Sunday]a link to an actual play report[/url] of the last session I ran that was close to a mystery (five years ago!); but even it did not use very much pre-authorship, and I'm not sure those who really get into mystery-solving RPGing would like the way the session was run. [/QUOTE]
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