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<blockquote data-quote="pemerton" data-source="post: 6806962" data-attributes="member: 42582"><p>I'm pretty confident that D&D games have been run where climb checks were made, any damage taken was healed with clerical spells, and nothing else happened during the ingame day (and <em>that</em> nothing else would happen was quite predictable to the players). So the climb check, the taking of damage, the use of memorised spells, etc was all just record keeping but didn't lead to any ratcheting-up of tension.</p><p></p><p>I think this would be especially common in 2nd ed AD&D and 3E games, which maintain many of the resolution mechanics from AD&D but don't use the dungeon, "horror movie" framing that connects those mechanics to the ratcheting up of tension.</p><p></p><p>I would see the self-conscious exposition and development of "fail forward" techniques as a way of trying to further develop RPGs into these non-dungeon, non-"horror movie" fictional contexts while also ensuring some sort of forward momentum or development (whether that's the ratcheting up of tension or some other sort of emotional pressure).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6806962, member: 42582"] I'm pretty confident that D&D games have been run where climb checks were made, any damage taken was healed with clerical spells, and nothing else happened during the ingame day (and [I]that[/I] nothing else would happen was quite predictable to the players). So the climb check, the taking of damage, the use of memorised spells, etc was all just record keeping but didn't lead to any ratcheting-up of tension. I think this would be especially common in 2nd ed AD&D and 3E games, which maintain many of the resolution mechanics from AD&D but don't use the dungeon, "horror movie" framing that connects those mechanics to the ratcheting up of tension. I would see the self-conscious exposition and development of "fail forward" techniques as a way of trying to further develop RPGs into these non-dungeon, non-"horror movie" fictional contexts while also ensuring some sort of forward momentum or development (whether that's the ratcheting up of tension or some other sort of emotional pressure). [/QUOTE]
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