Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6807087" data-attributes="member: 42582"><p>This is not true.</p><p></p><p>First, Gandalf didn't discover a "pre-authored" truth. Putting to one side JRRT's conceit that divine creation of the world is akin to authorship, Gandalf was not living in a book. He was living in a world like ours. He discovered a truth, but it was not an "authored" truth.</p><p></p><p>The analogue to this in an RPG is, as a player playing one's PC, learning a new fact about the gameworld.</p><p></p><p>Let's stick with the LotR example. Gandalf's player declares in character "I believe this is the One Ring - what else would explain the Dark Lord's increasing interest in the Wilds west of the Misty Mountains? If I'm right, it won't grow hot in the fire, and Black Speech runes will appear when it's hot," and then says "I throw the ring into the fire!"</p><p></p><p>In BW, this would be resolved as a Rings-wise check, with an augment from Dark Lord-wise or some similar knowledge skill reflecting the conjectured link between the identity of the ring and the movements of evil forces.</p><p></p><p>When the check is made and resolved - if successful, the ring is the One and behaves as predicted, if not then it is not the One and the GM narrates something else appropriate ("fail forward") - the players, in character, learn something new about the gameworld. They didn't choose it - the dice did that. It was not under the players' control.</p><p></p><p>It's true that Gandalf's skill in ring lore made him more likely to be right than would otherwise be the case, but that is entirely appropriate - when a person skilled in ring lore sincerely conjectures that a particular ring is the One, it <em>should</em> be more likely that s/he is right than when an unskilled person does so. In this respect the non-pre-authorship approach deftly solves the problem of how to reflect knowledge skills in play other than by playing 20 questions with the GM. (I think [MENTION=27160]Balesir[/MENTION] already made this point upthread.)</p><p></p><p>What <em>is</em> under the player's control is <em>forcing a determination of a particular issue</em>. By declaring that the ring is thrown into the fire, Gandalf's player forces the table to address the question of whether this ring is the One, and forces the generation of some answer within the fiction. But forcing things to be authored is not the same as authoring them.</p><p></p><p>To give a parallel example: the key for a classic D&D dungeon might have one room labelled as the orcs' barracks, with a notation that 30% of the time the orcs are sleeping and so make no noise, but 70% of the time are carousing and so can be heard via listening at the door, with a +10% bonus to the chance of success. A player, by declaring that his/her PC listens at the door, forces the GM to roll the % dice and find out whether the orcs are sleeping or carousing. But no one back in 1977 ever thought that this meant the player was authoring the gameworld and hence not learning a truth beyond the PC's control.</p><p></p><p>What I am arguing against is one particular contention, namely, that GM pre-authorship is a necessary condition of an objective, consistent, etc gameworld (different posters use slightly different terminology) which the players, as their characters, learn about rather than create.</p><p></p><p>That claim is not true. And it is an attempt to present what ispurely an aesthetic preference (for pre-authorship) as if it rested on a fundamental truth about the metaphysics of fictions and their creation.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6807087, member: 42582"] This is not true. First, Gandalf didn't discover a "pre-authored" truth. Putting to one side JRRT's conceit that divine creation of the world is akin to authorship, Gandalf was not living in a book. He was living in a world like ours. He discovered a truth, but it was not an "authored" truth. The analogue to this in an RPG is, as a player playing one's PC, learning a new fact about the gameworld. Let's stick with the LotR example. Gandalf's player declares in character "I believe this is the One Ring - what else would explain the Dark Lord's increasing interest in the Wilds west of the Misty Mountains? If I'm right, it won't grow hot in the fire, and Black Speech runes will appear when it's hot," and then says "I throw the ring into the fire!" In BW, this would be resolved as a Rings-wise check, with an augment from Dark Lord-wise or some similar knowledge skill reflecting the conjectured link between the identity of the ring and the movements of evil forces. When the check is made and resolved - if successful, the ring is the One and behaves as predicted, if not then it is not the One and the GM narrates something else appropriate ("fail forward") - the players, in character, learn something new about the gameworld. They didn't choose it - the dice did that. It was not under the players' control. It's true that Gandalf's skill in ring lore made him more likely to be right than would otherwise be the case, but that is entirely appropriate - when a person skilled in ring lore sincerely conjectures that a particular ring is the One, it [I]should[/I] be more likely that s/he is right than when an unskilled person does so. In this respect the non-pre-authorship approach deftly solves the problem of how to reflect knowledge skills in play other than by playing 20 questions with the GM. (I think [MENTION=27160]Balesir[/MENTION] already made this point upthread.) What [I]is[/I] under the player's control is [I]forcing a determination of a particular issue[/I]. By declaring that the ring is thrown into the fire, Gandalf's player forces the table to address the question of whether this ring is the One, and forces the generation of some answer within the fiction. But forcing things to be authored is not the same as authoring them. To give a parallel example: the key for a classic D&D dungeon might have one room labelled as the orcs' barracks, with a notation that 30% of the time the orcs are sleeping and so make no noise, but 70% of the time are carousing and so can be heard via listening at the door, with a +10% bonus to the chance of success. A player, by declaring that his/her PC listens at the door, forces the GM to roll the % dice and find out whether the orcs are sleeping or carousing. But no one back in 1977 ever thought that this meant the player was authoring the gameworld and hence not learning a truth beyond the PC's control. What I am arguing against is one particular contention, namely, that GM pre-authorship is a necessary condition of an objective, consistent, etc gameworld (different posters use slightly different terminology) which the players, as their characters, learn about rather than create. That claim is not true. And it is an attempt to present what ispurely an aesthetic preference (for pre-authorship) as if it rested on a fundamental truth about the metaphysics of fictions and their creation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top