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<blockquote data-quote="Zak S" data-source="post: 6807360" data-attributes="member: 90370"><p>Then it's a moot point.</p><p></p><p>As you say: If you want a game that's purely simulatory then they don't need "fail forward" mechanics.</p><p></p><p>If you aren't bound by the simulatory urge then you can just set up scenarios such that you aren't having people roll unless failure would have a consequence. (i.e. "properly run" the game)</p><p></p><p></p><p></p><p></p><p>This is straight up what I'd call "a GMing mistake". It's like taking 20 minutes to look up a spell or talking over your players so much they can't get anything done--you have, at that point, failed in one of the absolutely necessary skills that no mechanical reinforcement can cure.</p><p></p><p>A partial answer to borderline cases (i.e. 13-17 year olds who can be excused for not knowing better but will still read the book and take its advice) is to put the words "Do not ever have a player roll unless you at least want to create the impression there would be a consequence to failure" in the DMG and next time there's an edition and they hire me to work on it.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6807360, member: 90370"] Then it's a moot point. As you say: If you want a game that's purely simulatory then they don't need "fail forward" mechanics. If you aren't bound by the simulatory urge then you can just set up scenarios such that you aren't having people roll unless failure would have a consequence. (i.e. "properly run" the game) This is straight up what I'd call "a GMing mistake". It's like taking 20 minutes to look up a spell or talking over your players so much they can't get anything done--you have, at that point, failed in one of the absolutely necessary skills that no mechanical reinforcement can cure. A partial answer to borderline cases (i.e. 13-17 year olds who can be excused for not knowing better but will still read the book and take its advice) is to put the words "Do not ever have a player roll unless you at least want to create the impression there would be a consequence to failure" in the DMG and next time there's an edition and they hire me to work on it. [/QUOTE]
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