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<blockquote data-quote="grendel111111" data-source="post: 6807807" data-attributes="member: 6803870"><p>I agree with number 1 and 2, but those might not be important to all GM's (I for example do not see the DM's role as to be surprised by story, as much as to be surprised by the players).</p><p></p><p>Number 3 makes a few assumptions about the DM that you are playing with. You are assuming a closed prep style DM with a linear story. There are also open prep DM's who do have not story except that which emerges. The big stuff is in motion (Who is behind the kidnappings, why are the ogres moving into this area...etc.). Their prep focus isn't on "story" but on "world". </p><p></p><p>Pre-planning can also ensure that the DM doesn't screw over the players. If the DM has a set location for things it prevents the situation of "it doesn't matter if you go North or East you will still get to the same place with the same encounter in it."</p><p></p><p></p><p></p><p>This is completely true for your game. But you are putting your desires and preferences onto other peoples games. In your game "every single element of setting and situation is "Schrodingers" until it is declared/confirmed via that conversation or play procedures." </p><p></p><p>Other people who want to reduce or remove the "Schrodingers" element will have different preferences. You can't see it because you like the "Schrodingers-ness" of your game, and can't see why someone else might think that it is a negative not a positive.</p><p></p><p>I personally like both styles of games and am aware that they produce different kinds of gaming experience. It's important to match your approach to the experience you and your players want to have.</p><p></p><p>Personal story:</p><p>I am in the 40+ age group, I have been gaming for 30+ years (on and off). I currently live in Taiwan and so our group has both English and Chinese speaking gamers and now and then a Ukrainian or two. It's a flexible group as to who will turn up and how often. but there are 2 players with amazing memories. If I improve something and don't write it down, because I'm having too much fun or it's an unimportant throw away comment then 2 months later they they will have remembered that small detail about a town they visited for 20 minutes 2 months ago. By having the world prepped (Not story prepped) I reduce the chances of bringing them out of their characters in that way. .</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6807807, member: 6803870"] I agree with number 1 and 2, but those might not be important to all GM's (I for example do not see the DM's role as to be surprised by story, as much as to be surprised by the players). Number 3 makes a few assumptions about the DM that you are playing with. You are assuming a closed prep style DM with a linear story. There are also open prep DM's who do have not story except that which emerges. The big stuff is in motion (Who is behind the kidnappings, why are the ogres moving into this area...etc.). Their prep focus isn't on "story" but on "world". Pre-planning can also ensure that the DM doesn't screw over the players. If the DM has a set location for things it prevents the situation of "it doesn't matter if you go North or East you will still get to the same place with the same encounter in it." This is completely true for your game. But you are putting your desires and preferences onto other peoples games. In your game "every single element of setting and situation is "Schrodingers" until it is declared/confirmed via that conversation or play procedures." Other people who want to reduce or remove the "Schrodingers" element will have different preferences. You can't see it because you like the "Schrodingers-ness" of your game, and can't see why someone else might think that it is a negative not a positive. I personally like both styles of games and am aware that they produce different kinds of gaming experience. It's important to match your approach to the experience you and your players want to have. Personal story: I am in the 40+ age group, I have been gaming for 30+ years (on and off). I currently live in Taiwan and so our group has both English and Chinese speaking gamers and now and then a Ukrainian or two. It's a flexible group as to who will turn up and how often. but there are 2 players with amazing memories. If I improve something and don't write it down, because I'm having too much fun or it's an unimportant throw away comment then 2 months later they they will have remembered that small detail about a town they visited for 20 minutes 2 months ago. By having the world prepped (Not story prepped) I reduce the chances of bringing them out of their characters in that way. . [/QUOTE]
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