Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6808020" data-attributes="member: 87792"><p>Here I'm going to half agree with you. This is the way oD&D, B/X, BECMI, 1E, 4E, the OSR, and The Forge/Storygames would have you do things. Most games outside these groupings IME do not poitn you in that direction.</p><p></p><p></p><p></p><p>I'm going to add two caveats here. Games that are deep <em>with no way of backing down</em> need carefully considered design of the challenges. Old school megadungeons aren't as alert to the challenges - they are more based on a "test your skill/luck" basis. How far into the dungeon can/dare you go on the trip? There is no expectation that the PCs complete the thing in one run, so there just has to be an ascending difficulty curve and it's up to the PCS to decide when to pull out with enough resources left to make it back. The second is that if you're not leaving ways of backing down then balance is <em>vital</em> - balance is information, nothing more and nothing less. And in a decently balanced game like 4e I can drop complex challenges on the fly which will challenge the party probably without killing them.</p><p></p><p></p><p></p><p>As a player I see the richer interconenctedness as not even slightly in tension with nowness. When you've a table full of people making connections, even on the fly, connections end up richer than they do with one person however much prep time they put in.</p><p></p><p>I don't find mono-vision "consistent" worlds to be immersive. People themselves aren't consistent and neither is the world we live in to the degree a "consistent" world normally tries to be.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6808020, member: 87792"] Here I'm going to half agree with you. This is the way oD&D, B/X, BECMI, 1E, 4E, the OSR, and The Forge/Storygames would have you do things. Most games outside these groupings IME do not poitn you in that direction. I'm going to add two caveats here. Games that are deep [I]with no way of backing down[/I] need carefully considered design of the challenges. Old school megadungeons aren't as alert to the challenges - they are more based on a "test your skill/luck" basis. How far into the dungeon can/dare you go on the trip? There is no expectation that the PCs complete the thing in one run, so there just has to be an ascending difficulty curve and it's up to the PCS to decide when to pull out with enough resources left to make it back. The second is that if you're not leaving ways of backing down then balance is [I]vital[/I] - balance is information, nothing more and nothing less. And in a decently balanced game like 4e I can drop complex challenges on the fly which will challenge the party probably without killing them. As a player I see the richer interconenctedness as not even slightly in tension with nowness. When you've a table full of people making connections, even on the fly, connections end up richer than they do with one person however much prep time they put in. I don't find mono-vision "consistent" worlds to be immersive. People themselves aren't consistent and neither is the world we live in to the degree a "consistent" world normally tries to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top