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<blockquote data-quote="grendel111111" data-source="post: 6808177" data-attributes="member: 6803870"><p>This is something that interests me. If a fail condition is unrelated to the skill being used....you discover an uncomfortable truth for example (your father was not a man of the cloth but a con artist). Once it is used as a fail forward once, but doesn't come about (they passed the test so it is "still up for grabs"). then it is in the DM's head, it's likely to come up as a fail condition of subsequent tests until something else rules it out or it proves to be true. </p><p>We know that when you make players roll many dice they will eventually fail (thus we try to limit how many skill rolls they need to make to achieve one objective) So if this uncomfortable truth is used as a fail condition in more than one test eventually it will make it true (because eventually the characters will fail a test). How do you prevent this from happening, other than to say that a passed test also disproves the failed condition?</p></blockquote><p></p>
[QUOTE="grendel111111, post: 6808177, member: 6803870"] This is something that interests me. If a fail condition is unrelated to the skill being used....you discover an uncomfortable truth for example (your father was not a man of the cloth but a con artist). Once it is used as a fail forward once, but doesn't come about (they passed the test so it is "still up for grabs"). then it is in the DM's head, it's likely to come up as a fail condition of subsequent tests until something else rules it out or it proves to be true. We know that when you make players roll many dice they will eventually fail (thus we try to limit how many skill rolls they need to make to achieve one objective) So if this uncomfortable truth is used as a fail condition in more than one test eventually it will make it true (because eventually the characters will fail a test). How do you prevent this from happening, other than to say that a passed test also disproves the failed condition? [/QUOTE]
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