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<blockquote data-quote="Maxperson" data-source="post: 6809022" data-attributes="member: 23751"><p>Ask them. Explaining you are from far away and want to learn works wonders. If language is a barrier, charades is pretty much universal and gets across that you are from far away. Once they know you aren't from around these parts, you will get much more latitude on etiquette. </p><p></p><p></p><p></p><p>There are very, very few instances here you are truly "blind" and dependent on blind luck. However, it occasionally happens and realism like that is welcome as far as I'm concerned. It's rare and adds to the game experience by putting the party in a situation that reflects how life works. Life isn't perfect and you won't always have information at your fingertips to make the best of the situation you are in.</p><p></p><p></p><p></p><p>To me, there's something wrong when choices don't matter. If my PC is lost on a raft in the middle of the ocean, I want the decision to go north or south to have different consequences, even if I have no idea what those consequences are until discovered.</p><p></p><p></p><p>It gives great meaning. Discovery of the unknown and uncontrolled is a blessedly wonderful thing. Choosing to go south when lost in the ocean and encountering the jungles of Chult adds to the game immensely. There's no way to achieve the same kind of surprise and discovery when you are the one creating or helping to create what is happening.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6809022, member: 23751"] Ask them. Explaining you are from far away and want to learn works wonders. If language is a barrier, charades is pretty much universal and gets across that you are from far away. Once they know you aren't from around these parts, you will get much more latitude on etiquette. There are very, very few instances here you are truly "blind" and dependent on blind luck. However, it occasionally happens and realism like that is welcome as far as I'm concerned. It's rare and adds to the game experience by putting the party in a situation that reflects how life works. Life isn't perfect and you won't always have information at your fingertips to make the best of the situation you are in. To me, there's something wrong when choices don't matter. If my PC is lost on a raft in the middle of the ocean, I want the decision to go north or south to have different consequences, even if I have no idea what those consequences are until discovered. It gives great meaning. Discovery of the unknown and uncontrolled is a blessedly wonderful thing. Choosing to go south when lost in the ocean and encountering the jungles of Chult adds to the game immensely. There's no way to achieve the same kind of surprise and discovery when you are the one creating or helping to create what is happening. [/QUOTE]
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