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<blockquote data-quote="Ilbranteloth" data-source="post: 6809680" data-attributes="member: 6778044"><p>OK, I watched some Youtube stuff, Dungeon World, Apocalypse World, I'll check out Burning Wheel when I get a chance. Now I get it a bit more, and yes, the DM has a lot less influence, depending on the players, although they still have influence, and can have quite a bit depending.</p><p></p><p>More importantly, I've also discovered what I'm not interested in. While I can see the appeal of a shared world-building game, as I'll describe it, although it's probably not the best description, it doesn't really hold much interest for me. I like my world to be much, much more involved. That's why I love the Forgotten Realms.</p><p></p><p>And frankly, while some might object to the secret history and background plots interfering with the player agency, I also find that more realistic, and more the way I'd like it. If you're playing a modern day cop story, and trying to work your way into the city's underworld, there's a lot of things that are going to act upon you. I don't see that any different than a world where magic exists, and there are all sorts of people, good and evil, vying for power in the world. Races and cultures, etc.</p><p></p><p>People make choices every day, and they have some control over their little part of the world, but the world is in control an awful lot of the time.</p><p></p><p>Ultimately, while there may be some very, very gifted role-players, and there might even be a group of those people playing together, that's definitely not the case here. Starting with me. I'm great at building layers upon layers of plots, events, organizations, and such. I love doing it, even if it doesn't make it into play. But a lot of these techniques are very helpful in running a good game.</p><p> </p><p>Apocalypse World seems like it would be a better fit for this style of play, in the Mad Max genre, because the world is a simpler, more brutal place. But I can't imaging a game system like that generating the Realms, for example. </p><p></p><p>It reminds me of the story-telling genre, which a number of us tried at the time. The 'newest thing' that brought 'real role-playing' to the genre, etc. Interesting, and somewhat cool, but ultimately more a niche product within an already niche hobby.</p><p></p><p>Cool stuff, and there are certainly a lot of innovations, that in some fashion would work really well in what I'm doing, and others like me. But ultimately not my cup of tea.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6809680, member: 6778044"] OK, I watched some Youtube stuff, Dungeon World, Apocalypse World, I'll check out Burning Wheel when I get a chance. Now I get it a bit more, and yes, the DM has a lot less influence, depending on the players, although they still have influence, and can have quite a bit depending. More importantly, I've also discovered what I'm not interested in. While I can see the appeal of a shared world-building game, as I'll describe it, although it's probably not the best description, it doesn't really hold much interest for me. I like my world to be much, much more involved. That's why I love the Forgotten Realms. And frankly, while some might object to the secret history and background plots interfering with the player agency, I also find that more realistic, and more the way I'd like it. If you're playing a modern day cop story, and trying to work your way into the city's underworld, there's a lot of things that are going to act upon you. I don't see that any different than a world where magic exists, and there are all sorts of people, good and evil, vying for power in the world. Races and cultures, etc. People make choices every day, and they have some control over their little part of the world, but the world is in control an awful lot of the time. Ultimately, while there may be some very, very gifted role-players, and there might even be a group of those people playing together, that's definitely not the case here. Starting with me. I'm great at building layers upon layers of plots, events, organizations, and such. I love doing it, even if it doesn't make it into play. But a lot of these techniques are very helpful in running a good game. Apocalypse World seems like it would be a better fit for this style of play, in the Mad Max genre, because the world is a simpler, more brutal place. But I can't imaging a game system like that generating the Realms, for example. It reminds me of the story-telling genre, which a number of us tried at the time. The 'newest thing' that brought 'real role-playing' to the genre, etc. Interesting, and somewhat cool, but ultimately more a niche product within an already niche hobby. Cool stuff, and there are certainly a lot of innovations, that in some fashion would work really well in what I'm doing, and others like me. But ultimately not my cup of tea. Ilbranteloth [/QUOTE]
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