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<blockquote data-quote="pemerton" data-source="post: 6811541" data-attributes="member: 42582"><p>You haven't explained how this will happen, though. If the question of whether or not the mace is in the tower; or, of how the cult followers will respond to the building of the effigies; <em>doesn't even arise</em> until the player establishes a certain backstory for his/her PC and then makes an action declaration, then how is the GM railroading towards a pre-determined story? The GM doesn't have the requisite authority over either content or situation.</p><p></p><p>No. Ahead of time I decided that I liked the idea of a dark elf. As I posted, and as you quoted, <em>I created the Dark Elf as an NPC who might be introduced</em>.</p><p></p><p>The dark elf was introduced in response to a failed check to navigate through the desert to the ruined tower in the Abor-Alz. Had the PCs been going to the pyramid the orcs were hoping to assault, there would have been no dark elf. (Dark elves don't live in the desert.)</p><p></p><p>I brought him in as an antagonist in response to a failed check. (As you quoted me saying upthread, <em>He became a foe in virtue of being introduced as part of the narration of a failed check.</em></p><p></p><p>And naturally, in a party where one of the PCs has as a Belief to "always maintain the elven ways", a dark elf is likely to be an antagonist. And given that BW dark elves are driven by Spite (an emotional attribute that is part-way between elven Grief and orcish Hatred) the NPC was never going to be terribly friendly.</p><p></p><p>But had the players decided to have their PCs try and negotiate or befriend of course that was feasible.</p><p></p><p>I don't think so. It's a while ago now, but I think the idea of the dark elf having fouled a waterhole was something I came up with when the check failed and I had to narrate some content for the failure.</p><p></p><p>I think you have misdescribed what I posted (and what you quoted), and what happened in play.</p><p></p><p>The post from [MENTION=27570]sheadunne[/MENTION] captures what I have in mind.</p><p></p><p>If the PCs don't follow the GM's pre-authored hooks, then in effect it's not a pre-authored game! The GM is making stuff up in response to player action declarations.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6811541, member: 42582"] You haven't explained how this will happen, though. If the question of whether or not the mace is in the tower; or, of how the cult followers will respond to the building of the effigies; [I]doesn't even arise[/I] until the player establishes a certain backstory for his/her PC and then makes an action declaration, then how is the GM railroading towards a pre-determined story? The GM doesn't have the requisite authority over either content or situation. No. Ahead of time I decided that I liked the idea of a dark elf. As I posted, and as you quoted, [I]I created the Dark Elf as an NPC who might be introduced[/I]. The dark elf was introduced in response to a failed check to navigate through the desert to the ruined tower in the Abor-Alz. Had the PCs been going to the pyramid the orcs were hoping to assault, there would have been no dark elf. (Dark elves don't live in the desert.) I brought him in as an antagonist in response to a failed check. (As you quoted me saying upthread, [i]He became a foe in virtue of being introduced as part of the narration of a failed check.[/i] And naturally, in a party where one of the PCs has as a Belief to "always maintain the elven ways", a dark elf is likely to be an antagonist. And given that BW dark elves are driven by Spite (an emotional attribute that is part-way between elven Grief and orcish Hatred) the NPC was never going to be terribly friendly. But had the players decided to have their PCs try and negotiate or befriend of course that was feasible. I don't think so. It's a while ago now, but I think the idea of the dark elf having fouled a waterhole was something I came up with when the check failed and I had to narrate some content for the failure. I think you have misdescribed what I posted (and what you quoted), and what happened in play. The post from [MENTION=27570]sheadunne[/MENTION] captures what I have in mind. If the PCs don't follow the GM's pre-authored hooks, then in effect it's not a pre-authored game! The GM is making stuff up in response to player action declarations. [/QUOTE]
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