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<blockquote data-quote="pemerton" data-source="post: 6811684" data-attributes="member: 42582"><p>I don't understand what you mean by the word "subvert". How does this relate to the word "author"? What is being subverted?</p><p></p><p>I reiterate my point: if the material the GM has to work with (the mace, the effigies, whatever it might be) only comes into the game as a result of player action declarations and backstory authorship; and if the fictional context of the GM's narration, which constrains and shapes that narration, is the result of player action declarations; then how is this the same as GM pre-authorship?</p><p></p><p>Obviously, for any given set of events in a "fail forward"-style game, it is conceivable that a pre-authored game might produce the same set of results. At the extreme, for any given book that is deliberately written it is conceivable that the same text might be authored just by cutting up and arranging words from newspapers and magazines! But the process is different, and the experience of playing the game is different.</p><p></p><p>Who has been railroaded? What choice has been denied to the player?</p><p></p><p>It's not the GM who is forcing the player to engage with the tribe/cult - the <em>player</em> chose to make the tribe/cult the focus of play. It's true that the tribe/cult is not behaving as the player (and PC) hoped - but that's because the check to influence the tribe/cult was <em>failed</em>. (Which brings us back to the point from way upthread, that the word "fail" in "fail forward" is not a euphamism for <em>success</em>.)</p><p></p><p>I didn't decide in advance to introduce a dark elf. I wrote up a dark elf NPC, and had it in the folder with the dozens of other BW NPCs I have statted up. When a navigation check was failed I needed to narrate some adverse consequences for the PCs, and narrated a fouled waterhole which - upon examination - had been fouled by an elf. That point - during the course of actual play, in narrating the consequences within the fiction of a failed skill check - was when I decided that the dark elf was part of the fiction.</p><p></p><p>There are any number of ways in which an NPC might appear. In <a href="http://www.enworld.org/forum/showthread.php?473620-Keep-on-the-Borderlands-shenanigans" target="_blank">the last session of the campaign that we played</a>, an NPC knight ("Dame Katerina of Urnst") was introduced into play initially to rub into the players that their PCs had spent the night sleeping on the filthy streets of the Keep on the Borderlands; and then she reappeared to defend her confessor against accusations that he is an evil priest of a death cult.</p><p></p><p>If there had been no failed check I might have introduced the dark elf in some other way. Or not. We'll never know, because that alternative possible world never came to pass!</p><p></p><p>Of course they can all be true. Dark Elves make good antagonists (because of their Spite), especially for the elf PC in my game. That means that, if I want an NPC antagonist to figure as part of the narration of a failed check, a dark elf is a good candidate. And the fact that the dark elf appears as an antagonist doesn't mean that the PCs can't try and interact with him. They saw him escaping through the darkness, when he threw a knife at one of them. They could have called out and tried to speak: between them they have Intimidation, Persuasion and other social skills, any of which they might have tried to deploy. (Although, as it turns out, they didn't.)</p><p></p><p>I have a lot of ideas about what I would like to use in my game. In my folder of notes I also have multiple hermit NPCs statted up, various monks and inquisitors, some heretic priests, some evil wizards, etc.</p><p></p><p>Some of them might get used; some won't.</p><p></p><p>This was [MENTION=205]TwoSix[/MENTION]'s point, upthread - having ideas about what might make for fun elements of the fiction isn't the same as preauthoring the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6811684, member: 42582"] I don't understand what you mean by the word "subvert". How does this relate to the word "author"? What is being subverted? I reiterate my point: if the material the GM has to work with (the mace, the effigies, whatever it might be) only comes into the game as a result of player action declarations and backstory authorship; and if the fictional context of the GM's narration, which constrains and shapes that narration, is the result of player action declarations; then how is this the same as GM pre-authorship? Obviously, for any given set of events in a "fail forward"-style game, it is conceivable that a pre-authored game might produce the same set of results. At the extreme, for any given book that is deliberately written it is conceivable that the same text might be authored just by cutting up and arranging words from newspapers and magazines! But the process is different, and the experience of playing the game is different. Who has been railroaded? What choice has been denied to the player? It's not the GM who is forcing the player to engage with the tribe/cult - the [I]player[/I] chose to make the tribe/cult the focus of play. It's true that the tribe/cult is not behaving as the player (and PC) hoped - but that's because the check to influence the tribe/cult was [I]failed[/I]. (Which brings us back to the point from way upthread, that the word "fail" in "fail forward" is not a euphamism for [I]success[/I].) I didn't decide in advance to introduce a dark elf. I wrote up a dark elf NPC, and had it in the folder with the dozens of other BW NPCs I have statted up. When a navigation check was failed I needed to narrate some adverse consequences for the PCs, and narrated a fouled waterhole which - upon examination - had been fouled by an elf. That point - during the course of actual play, in narrating the consequences within the fiction of a failed skill check - was when I decided that the dark elf was part of the fiction. There are any number of ways in which an NPC might appear. In [url=http://www.enworld.org/forum/showthread.php?473620-Keep-on-the-Borderlands-shenanigans]the last session of the campaign that we played[/url], an NPC knight ("Dame Katerina of Urnst") was introduced into play initially to rub into the players that their PCs had spent the night sleeping on the filthy streets of the Keep on the Borderlands; and then she reappeared to defend her confessor against accusations that he is an evil priest of a death cult. If there had been no failed check I might have introduced the dark elf in some other way. Or not. We'll never know, because that alternative possible world never came to pass! Of course they can all be true. Dark Elves make good antagonists (because of their Spite), especially for the elf PC in my game. That means that, if I want an NPC antagonist to figure as part of the narration of a failed check, a dark elf is a good candidate. And the fact that the dark elf appears as an antagonist doesn't mean that the PCs can't try and interact with him. They saw him escaping through the darkness, when he threw a knife at one of them. They could have called out and tried to speak: between them they have Intimidation, Persuasion and other social skills, any of which they might have tried to deploy. (Although, as it turns out, they didn't.) I have a lot of ideas about what I would like to use in my game. In my folder of notes I also have multiple hermit NPCs statted up, various monks and inquisitors, some heretic priests, some evil wizards, etc. Some of them might get used; some won't. This was [MENTION=205]TwoSix[/MENTION]'s point, upthread - having ideas about what might make for fun elements of the fiction isn't the same as preauthoring the fiction. [/QUOTE]
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