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<blockquote data-quote="TwoSix" data-source="post: 6811694" data-attributes="member: 205"><p>That's the exact reason I have a love/hate relationship with published campaign settings. <strong>IF</strong> the players and DM are both familiar with the setting, they provide an excellent way for the DMs and players to share a common narrative experience that provides some novel avenues for play. If it's only the DM that's familiar with the setting, though, all the setting does is to encourage constant exposition dumps by the DM and giving tour-guide scenarios to the players. ("And over to your right, we have the Screaming Tower of Infinite Pain, built on a foundation of damned souls. Coming up, the glorious city of Phanfool, a city of a million drow in the middle of a vast desert!")</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6811694, member: 205"] That's the exact reason I have a love/hate relationship with published campaign settings. [B]IF[/B] the players and DM are both familiar with the setting, they provide an excellent way for the DMs and players to share a common narrative experience that provides some novel avenues for play. If it's only the DM that's familiar with the setting, though, all the setting does is to encourage constant exposition dumps by the DM and giving tour-guide scenarios to the players. ("And over to your right, we have the Screaming Tower of Infinite Pain, built on a foundation of damned souls. Coming up, the glorious city of Phanfool, a city of a million drow in the middle of a vast desert!") [/QUOTE]
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