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<blockquote data-quote="TwoSix" data-source="post: 6815453" data-attributes="member: 205"><p>I have trouble trusting your parsing of all of [MENTION=42582]pemerton[/MENTION]'s posts, if after 800+ posts you still don't know that BW = Burning Wheel.</p><p></p><p>Still, let's boil down this down even further. No one is saying pre-authoring is bad, or that if you pre-author you're a lousy DM who loves to railroad his players. Some people are simply saying that for their DM style, it's a net negative. The gains in campaign consistency and depth of the world don't matter, because <em>their game isn't about exploring the world.</em> The game is about the characters, the setting is merely a frame to place their goals and drives into context. </p><p></p><p>What does matter is that if you pre-author an uncrossable canyon in the middle of the desert, or that the all the waterholes have been fouled by a Dark Elf so that the characters have to turn back, you as a DM <em>have just c***blocked your players out of their protagonism.</em> You made their statement of intent to cross the desert NOT MATTER, because it was more important to you as a DM to make your world have a canyon in it, or to illustrate that the dark elf is a cunning tactician who's also totally gross. </p><p></p><p>No one is saying that campaign world detail isn't a worthy goal for many styles of play, or the players and DMs who enjoy them. But for a game focused on narrative play, all it does it create hassle that's in opposition to the heart of the play style.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6815453, member: 205"] I have trouble trusting your parsing of all of [MENTION=42582]pemerton[/MENTION]'s posts, if after 800+ posts you still don't know that BW = Burning Wheel. Still, let's boil down this down even further. No one is saying pre-authoring is bad, or that if you pre-author you're a lousy DM who loves to railroad his players. Some people are simply saying that for their DM style, it's a net negative. The gains in campaign consistency and depth of the world don't matter, because [I]their game isn't about exploring the world.[/I] The game is about the characters, the setting is merely a frame to place their goals and drives into context. What does matter is that if you pre-author an uncrossable canyon in the middle of the desert, or that the all the waterholes have been fouled by a Dark Elf so that the characters have to turn back, you as a DM [I]have just c***blocked your players out of their protagonism.[/I] You made their statement of intent to cross the desert NOT MATTER, because it was more important to you as a DM to make your world have a canyon in it, or to illustrate that the dark elf is a cunning tactician who's also totally gross. No one is saying that campaign world detail isn't a worthy goal for many styles of play, or the players and DMs who enjoy them. But for a game focused on narrative play, all it does it create hassle that's in opposition to the heart of the play style. [/QUOTE]
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