Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6815669" data-attributes="member: 27160"><p>Um, yes. I agree. If this is contrary, I wonder what point you thought I was trying to make? The AP approach and the sandbox approach differ, no question. In one the GM sets the dramatic need (by having the bad guys act first), whereas in the sandbox the GM presents a range - call it a smorgasbord or a menu - of dramatic needs that the players get to choose from among.</p><p></p><p>Now, you could argue that the sandbox players can pick another dramatic need that is not on the table, but since that hasn't been prepared for it wouldn't then be pre-authored, would it?</p><p></p><p></p><p>First off I will say that "protagonist" and "antagonist" (the quotes here aren't to twist them around - just call them out as labels) are roles in stories that, by their nature, are labels used from a point of view in non-fiction, but tend to be defined by the storyteller in fiction (such as RPGs). In an RPG the player characters are (ideally) the protagonists because they are the ones from whose viewpoint the story is being witnessed.</p><p></p><p>The point of my origianl quotes was to describe how, in villain driven plots, the villain is the original protagonist - they "talk first". The heroes are, from a strict (ancient greek) perspective, antagonists. Once play begins, though, the perspective leads the PCs become protagonists as they take up the dramatic need to "stop the bad guy(s)".</p><p></p><p>Secondly I'll say that, although offering a menu of options to players in this regard is definitely qualitatively different from the "take it or leave it" approach of the fixed scenario, I personally consider the divide between GM authored and player authored dramatic needs a more profound divide. As to which of the three methodologies is "best", I don't think it's a meaningful question. Some of the best restaurants trim back their menu to a minimum of options or even a fixed succession of courses to ensure that everything is of the highest quality, but for some people no amount of a la carte choice can replace cooking something for yourself. These are different strokes...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6815669, member: 27160"] Um, yes. I agree. If this is contrary, I wonder what point you thought I was trying to make? The AP approach and the sandbox approach differ, no question. In one the GM sets the dramatic need (by having the bad guys act first), whereas in the sandbox the GM presents a range - call it a smorgasbord or a menu - of dramatic needs that the players get to choose from among. Now, you could argue that the sandbox players can pick another dramatic need that is not on the table, but since that hasn't been prepared for it wouldn't then be pre-authored, would it? First off I will say that "protagonist" and "antagonist" (the quotes here aren't to twist them around - just call them out as labels) are roles in stories that, by their nature, are labels used from a point of view in non-fiction, but tend to be defined by the storyteller in fiction (such as RPGs). In an RPG the player characters are (ideally) the protagonists because they are the ones from whose viewpoint the story is being witnessed. The point of my origianl quotes was to describe how, in villain driven plots, the villain is the original protagonist - they "talk first". The heroes are, from a strict (ancient greek) perspective, antagonists. Once play begins, though, the perspective leads the PCs become protagonists as they take up the dramatic need to "stop the bad guy(s)". Secondly I'll say that, although offering a menu of options to players in this regard is definitely qualitatively different from the "take it or leave it" approach of the fixed scenario, I personally consider the divide between GM authored and player authored dramatic needs a more profound divide. As to which of the three methodologies is "best", I don't think it's a meaningful question. Some of the best restaurants trim back their menu to a minimum of options or even a fixed succession of courses to ensure that everything is of the highest quality, but for some people no amount of a la carte choice can replace cooking something for yourself. These are different strokes... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top