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<blockquote data-quote="TwoSix" data-source="post: 6815735" data-attributes="member: 205"><p>Well, duh. Seriously, bro, I used the word "c***block" like twenty posts ago, and now I'm talkin' too fancy? ROFLMAO.</p><p></p><p>Of course I don't talk like this in real life. I don't normally type the same way I speak because <strong>nobody does that</strong>. IRL, people also can't quote me word for word and make studied counterpoints to my arguments, so of course this method of discussion makes me (and most people, I imagine) more verbose. You dig?</p><p></p><p></p><p>"Conjunction junction, what's your function?"</p><p></p><p></p><p>I would say [COLOR=#A00000"FOR THIS TYPE OF GAME[/color] that yes, the player should know the odds (and the stakes), so they're able to make determinations as to what other sorts of resources might be expended. Take this as *advice*, not as a prescription or judgment as to what you should do in your game. </p><p></p><p></p><p></p><p></p><p>It's pointed out because of the critical difference. Did the chasm appear because the player failed his roll to cross the desert, or did the player fail his attempt BECAUSE the chasm was there? And by fail, I mean the player said "I'm going to cross the desert," the DM says "OK, roll, you need a 15 or higher on the d20", the player rolls an 18, and the DM says "OK, you've crossed halfway across the desert when you reach the Chasm of Bloodied Unicorns, which none of you knew have heard of".</p><p></p><p></p><p>They're both either OK or not OK for the same reason: Did the DM make something happen despite what the players and dice rolls told him?</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6815735, member: 205"] Well, duh. Seriously, bro, I used the word "c***block" like twenty posts ago, and now I'm talkin' too fancy? ROFLMAO. Of course I don't talk like this in real life. I don't normally type the same way I speak because [B]nobody does that[/B]. IRL, people also can't quote me word for word and make studied counterpoints to my arguments, so of course this method of discussion makes me (and most people, I imagine) more verbose. You dig? "Conjunction junction, what's your function?" I would say [COLOR=#A00000"FOR THIS TYPE OF GAME[/color] that yes, the player should know the odds (and the stakes), so they're able to make determinations as to what other sorts of resources might be expended. Take this as *advice*, not as a prescription or judgment as to what you should do in your game. It's pointed out because of the critical difference. Did the chasm appear because the player failed his roll to cross the desert, or did the player fail his attempt BECAUSE the chasm was there? And by fail, I mean the player said "I'm going to cross the desert," the DM says "OK, roll, you need a 15 or higher on the d20", the player rolls an 18, and the DM says "OK, you've crossed halfway across the desert when you reach the Chasm of Bloodied Unicorns, which none of you knew have heard of". They're both either OK or not OK for the same reason: Did the DM make something happen despite what the players and dice rolls told him? [/QUOTE]
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