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<blockquote data-quote="Maxperson" data-source="post: 6815938" data-attributes="member: 23751"><p>I agree. The DM should make every effort to provide depth that the players like. When we start a campaign, the players and I all sit around and brainstorm ideas. Eventually one is selected and based on what is chosen, I will generally select an area in the Forgotten Realms for it to start in. For instance, if they pick relic hunters as their base idea, I might pick Mulhorrand as their starting location due to the Egyptian theme and tombs. I will then come up with adventure ideas based around their theme and let them pick and choose their direction, but I will draw on the pre-authored content from Mulhorrand as well as creating stuff in the moment with the players. If they suddenly say, "You know, I heard about this place called Myth Drannor. Let's go there and see what relics we can find.", they will go off in that direction based on pre-authored content and I will start prepping stuff also drawing on that pre-authored content for when they arrive. At all times, though, I'm working hard to make sure that things are interesting and fun for the players.</p><p></p><p>What those on the other side of things here don't seem to understand is that they pre-author things and draw on pre-authored content all the time. My games draw on pre-authored content and also create content in the moment, and so do theirs. If they create Jimbo the Clown Dwarf in the moment and one of the players draws upon his pre-authored background desire for revenge to announce the Jimbo killed his PCs mothers and rode off on his father, right after that moment Jimbo and that connection now count as pre-authored. Later when the PC confronts Jimbo and shouts, "This is for my parents you brightly dressed, face painted dwarf!", he is drawing on pre-authored content two ways. Once for his desire for revenge, and once for the connection he pre-authored in that prior session. </p><p></p><p>The only games that don't involve pre-authored content are ones where the PCs forget everything the do from session to session, have no backgrounds or character concepts, and where nothing encountered ever makes a re-appearance. I've never even heard of a game run like that. That means that it really can't be pre-authored things that turns them off. It has to be the way those things are pre-authored.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6815938, member: 23751"] I agree. The DM should make every effort to provide depth that the players like. When we start a campaign, the players and I all sit around and brainstorm ideas. Eventually one is selected and based on what is chosen, I will generally select an area in the Forgotten Realms for it to start in. For instance, if they pick relic hunters as their base idea, I might pick Mulhorrand as their starting location due to the Egyptian theme and tombs. I will then come up with adventure ideas based around their theme and let them pick and choose their direction, but I will draw on the pre-authored content from Mulhorrand as well as creating stuff in the moment with the players. If they suddenly say, "You know, I heard about this place called Myth Drannor. Let's go there and see what relics we can find.", they will go off in that direction based on pre-authored content and I will start prepping stuff also drawing on that pre-authored content for when they arrive. At all times, though, I'm working hard to make sure that things are interesting and fun for the players. What those on the other side of things here don't seem to understand is that they pre-author things and draw on pre-authored content all the time. My games draw on pre-authored content and also create content in the moment, and so do theirs. If they create Jimbo the Clown Dwarf in the moment and one of the players draws upon his pre-authored background desire for revenge to announce the Jimbo killed his PCs mothers and rode off on his father, right after that moment Jimbo and that connection now count as pre-authored. Later when the PC confronts Jimbo and shouts, "This is for my parents you brightly dressed, face painted dwarf!", he is drawing on pre-authored content two ways. Once for his desire for revenge, and once for the connection he pre-authored in that prior session. The only games that don't involve pre-authored content are ones where the PCs forget everything the do from session to session, have no backgrounds or character concepts, and where nothing encountered ever makes a re-appearance. I've never even heard of a game run like that. That means that it really can't be pre-authored things that turns them off. It has to be the way those things are pre-authored. [/QUOTE]
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