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<blockquote data-quote="Imaro" data-source="post: 6816968" data-attributes="member: 48965"><p>Let me repeat... the sandbox is authored after the PC's create their characters... so it incorporates their goals beforehand not after the fact as you presented above or in the moment as is done in your playstyle, so I guess there is a 4th way. </p><p></p><p>How I and my group usually prep for a campaign is a session zero that takes place near the end of whatever game we are currently playing... this sesion zero serves a few purposes, among them being...</p><p></p><p>1. The DM presents a very high level overview of his game/world/setting (An African-inspired fantasy setting)</p><p>2. Brainstorm character concepts while making sure genre wise we are all on the same page...No ninjas if we are playing in an African-themed campaign world.</p><p>3. Actual character creation where backstory and goals are also established</p><p>4. Character connections/relationships are created including contacts, family, friends, etc.</p><p></p><p></p><p>Now once these things are created we go back to finish out the game we are currently playing and the person GM'ing the next game creates his sandbox which is built with the players goals, relationships, etc. in mind but (and this is where I think it differs from your approach the most) also with things from the GM's own creative process included as well... Since most of us have been gaming for over 15 years together (my son and nephew are more recent attendees) these are usually things the DM knows will speak to the interests of the players at his table and with the characters fleshed out beforehand he has much better insight into tying his own creations to the characters in a meaningful or at least intriguing way. Of course since this is a sandbox the players can choose what they do or don't want to pursue. Not sure if that helps clarify, and not even sure if you wanted to know about my own processes and tools for game prep since you didn't ask but I figure it couldn't hurt clarity any.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6816968, member: 48965"] Let me repeat... the sandbox is authored after the PC's create their characters... so it incorporates their goals beforehand not after the fact as you presented above or in the moment as is done in your playstyle, so I guess there is a 4th way. How I and my group usually prep for a campaign is a session zero that takes place near the end of whatever game we are currently playing... this sesion zero serves a few purposes, among them being... 1. The DM presents a very high level overview of his game/world/setting (An African-inspired fantasy setting) 2. Brainstorm character concepts while making sure genre wise we are all on the same page...No ninjas if we are playing in an African-themed campaign world. 3. Actual character creation where backstory and goals are also established 4. Character connections/relationships are created including contacts, family, friends, etc. Now once these things are created we go back to finish out the game we are currently playing and the person GM'ing the next game creates his sandbox which is built with the players goals, relationships, etc. in mind but (and this is where I think it differs from your approach the most) also with things from the GM's own creative process included as well... Since most of us have been gaming for over 15 years together (my son and nephew are more recent attendees) these are usually things the DM knows will speak to the interests of the players at his table and with the characters fleshed out beforehand he has much better insight into tying his own creations to the characters in a meaningful or at least intriguing way. Of course since this is a sandbox the players can choose what they do or don't want to pursue. Not sure if that helps clarify, and not even sure if you wanted to know about my own processes and tools for game prep since you didn't ask but I figure it couldn't hurt clarity any. [/QUOTE]
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