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<blockquote data-quote="sheadunne" data-source="post: 6817767" data-attributes="member: 27570"><p>Unless what I want isn't provided by the game world. Then either the GM has to create it in response to my declaration or I don't get that option. If the GM creates it, then why bother creating the world to begin with instead of just creating things in response to the goals as they develop? If I don't get that option, then you can't really say it provides the same experience. </p><p></p><p>When I play in a sandbox, which may be a pre-authored world like FR or Spelljammer or Westeros or some other setting, then there are exceptions that influence my character choices. That's an agreement made between players and the GM prior to the start of the game. It's a perfectly fine way of playing, but I'm not particularly interested in playing that way anymore. It doesn't accomplish what I want in a game. I have no investment in the world beyond my character. I don't care if there are barbarians in the north until I choose to interact with them, until then, they don't exist. Since they don't exist, I'd rather not have them developed or influenced prior to my engagement with them, because I want to know that they were created specifically for my interaction at the time of my interaction. For me it reinforces my connection to the game world and my character. Otherwise I'm a tourist, visiting someone else's barbarians. That's not a play style I get invested in. Sure I'll play with friends, but I'm not going to devote much of my time to caring about it. I'm certainly not going to run a game like that, it doesn't satisfy me.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6817767, member: 27570"] Unless what I want isn't provided by the game world. Then either the GM has to create it in response to my declaration or I don't get that option. If the GM creates it, then why bother creating the world to begin with instead of just creating things in response to the goals as they develop? If I don't get that option, then you can't really say it provides the same experience. When I play in a sandbox, which may be a pre-authored world like FR or Spelljammer or Westeros or some other setting, then there are exceptions that influence my character choices. That's an agreement made between players and the GM prior to the start of the game. It's a perfectly fine way of playing, but I'm not particularly interested in playing that way anymore. It doesn't accomplish what I want in a game. I have no investment in the world beyond my character. I don't care if there are barbarians in the north until I choose to interact with them, until then, they don't exist. Since they don't exist, I'd rather not have them developed or influenced prior to my engagement with them, because I want to know that they were created specifically for my interaction at the time of my interaction. For me it reinforces my connection to the game world and my character. Otherwise I'm a tourist, visiting someone else's barbarians. That's not a play style I get invested in. Sure I'll play with friends, but I'm not going to devote much of my time to caring about it. I'm certainly not going to run a game like that, it doesn't satisfy me. [/QUOTE]
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