Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6818511" data-attributes="member: 6696971"><p>What I've tried to convey in my most recent posts is to disabuse the notion of GM bias in systems that have as their GMing centerpiece to "push play towards conflict." Say I'm running Dogs in the Vineyard and one of my player's Dogs has a Trait of "I hate the sins of unfaithfulness and promiscuity most of all" and a Relationship of "My big brother is my hero". The player characters are meting out justice in one town or another. In the course of play, we * discover that the basement of a tannery doubles as a brothel. Well that is bad enough, right? The PC mentioned above finds a familiar, well-worn, ten gallon hat sitting on an end-table in the basement's foyer as he hears sounds from the interior indicating that a working lady is...well, hard at work. Now we've got some real meat on that bone.</p><p></p><p>That is my job. That is no more my bias than it is a first grade teacher's bias to include handwriting and reading in their "course work." The system directs me to do this precisely, tells me why, and shows me how.</p><p></p><p>The more proficient I become at it, the better the table results.</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">* all of us; prepping a town involves nothing more than some key people and something wrong - typically an outbreak of sin, a gang, corruption, or maybe supernatural evil - which plug into PC build flags and the general theme of the game.</span></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6818511, member: 6696971"] What I've tried to convey in my most recent posts is to disabuse the notion of GM bias in systems that have as their GMing centerpiece to "push play towards conflict." Say I'm running Dogs in the Vineyard and one of my player's Dogs has a Trait of "I hate the sins of unfaithfulness and promiscuity most of all" and a Relationship of "My big brother is my hero". The player characters are meting out justice in one town or another. In the course of play, we * discover that the basement of a tannery doubles as a brothel. Well that is bad enough, right? The PC mentioned above finds a familiar, well-worn, ten gallon hat sitting on an end-table in the basement's foyer as he hears sounds from the interior indicating that a working lady is...well, hard at work. Now we've got some real meat on that bone. That is my job. That is no more my bias than it is a first grade teacher's bias to include handwriting and reading in their "course work." The system directs me to do this precisely, tells me why, and shows me how. The more proficient I become at it, the better the table results. [SIZE=1] * all of us; prepping a town involves nothing more than some key people and something wrong - typically an outbreak of sin, a gang, corruption, or maybe supernatural evil - which plug into PC build flags and the general theme of the game.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top