Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6818605" data-attributes="member: 6696971"><p>Very relevant. Perhaps even very, very (or maybe even very, very, very) relevant.</p><p></p><p></p><p></p><p>In a brief look at the exchange, it appears to be a go at showing various systems and techniques being vulnerable to GM bias. Again, however, the difference between GM bias and system bias is glaringly obvious when the whole of it is evaluated through the prism of precise and transparent directives (such as your BW Gold quote).</p><p></p><p>Is low resolution/malleable setting and the technique of fail forward vulnerable to GM bias (and the attendant application of force) if a system's design and its intent is opaque, waffling, dissonant, or outright silent on key issues relevant to "what this game is about" and what "running it as intended should look/feel like?" </p><p></p><p>Well, of course! </p><p></p><p>But (a) not all (or even most) TTRPGs have Calvinball embedded in their core (which is THE "vulnerable to lead-participant bias" facet of any game) and (b) some go to great (both in quantity and quality) lengths to remove it! </p><p></p><p>Finally, not all participants are apathetic about or complicit in their own railroading (via GM bias and system neutrality or outright support). But if you take apathetic/willing players and put them in a game with a GM bent on force and a system that is conducive to it (by its opacity, dissonance, silence on key issues, or explicit support of GM force)...well, the introduction of that noise proves nothing about the inherent vulnerability of the signal of fail forward and no/low myth setting to GM bias.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6818605, member: 6696971"] Very relevant. Perhaps even very, very (or maybe even very, very, very) relevant. In a brief look at the exchange, it appears to be a go at showing various systems and techniques being vulnerable to GM bias. Again, however, the difference between GM bias and system bias is glaringly obvious when the whole of it is evaluated through the prism of precise and transparent directives (such as your BW Gold quote). Is low resolution/malleable setting and the technique of fail forward vulnerable to GM bias (and the attendant application of force) if a system's design and its intent is opaque, waffling, dissonant, or outright silent on key issues relevant to "what this game is about" and what "running it as intended should look/feel like?" Well, of course! But (a) not all (or even most) TTRPGs have Calvinball embedded in their core (which is THE "vulnerable to lead-participant bias" facet of any game) and (b) some go to great (both in quantity and quality) lengths to remove it! Finally, not all participants are apathetic about or complicit in their own railroading (via GM bias and system neutrality or outright support). But if you take apathetic/willing players and put them in a game with a GM bent on force and a system that is conducive to it (by its opacity, dissonance, silence on key issues, or explicit support of GM force)...well, the introduction of that noise proves nothing about the inherent vulnerability of the signal of fail forward and no/low myth setting to GM bias. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Failing Forward
Top