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<blockquote data-quote="sheadunne" data-source="post: 6819845" data-attributes="member: 27570"><p>I'm not sure we can discuss this without talking about systems, can we? Or at least reference to systems that either support or refute general play styles? Some systems just don't lend themselves well to particular approaches to gaming. If we want to focus only on Fail-Forward and D&D 3x, that's a pretty big difference than discussing Fail-Forward and FATE. We need examples of play too, which provide context. That's hard to do in a vacuum without a shared understanding of the context of the system. </p><p></p><p>I think we also need to stop suggesting that the Railroad style is somehow a bad way of playing. I enjoy myself a good AP now and again (especially when I don't want to have to make decisions and just want to kill things and take their stuff! Despite my preferred play style, I still love the tactics of 3x/PF combat), and they're almost entirely railroads. It's just a matter of expectations. I would be a little turned off if someone pulled out rise of the rune lords and started using fail-forward and story-now with it. Talk about a disappointing night of gaming!</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6819845, member: 27570"] I'm not sure we can discuss this without talking about systems, can we? Or at least reference to systems that either support or refute general play styles? Some systems just don't lend themselves well to particular approaches to gaming. If we want to focus only on Fail-Forward and D&D 3x, that's a pretty big difference than discussing Fail-Forward and FATE. We need examples of play too, which provide context. That's hard to do in a vacuum without a shared understanding of the context of the system. I think we also need to stop suggesting that the Railroad style is somehow a bad way of playing. I enjoy myself a good AP now and again (especially when I don't want to have to make decisions and just want to kill things and take their stuff! Despite my preferred play style, I still love the tactics of 3x/PF combat), and they're almost entirely railroads. It's just a matter of expectations. I would be a little turned off if someone pulled out rise of the rune lords and started using fail-forward and story-now with it. Talk about a disappointing night of gaming! [/QUOTE]
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