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<blockquote data-quote="Steverooo" data-source="post: 2495513" data-attributes="member: 9410"><p>Get left behind? No. Quit? Yes! I've been that player, many a time... Why GMs allow evil PCs and Paladins into the same game beats me! I always play XG (X-Good) PCs, generally NG, these days, although formerly LG. When I played in a campaign where we were supposed to be hunting Wererats, and one of the other PCs (a guy that many of us worked with, but had never played with, before) "tested" an NPC by cutting his throat, I objected, and tried to stop him. Other PCs blocked my path. Once he saw that the NPC bled, his responce was "Oh well, he's almost dead, already... Might as well finish him off!" I certainly felt no compulsion to continue with that group, or play with that player, again!</p><p></p><p>Another time, I played in one of those "You meet up along the road, and join together for "safety in numbers", and then something wierd happens!"-type games. I had a NG Elf, we also had an Orc, who took every opportunity to badmouth my PC, and more PCs kept popping in at every stop... My PC, being an Elf, was always attempting to find out whatever information that he could. This seemed to irritate the other PCs (even though he learned a lot). He was invited to leave the party by one of the PCs who didn't participate, much, and generally hassled by the other PCs. Eventually, after a fight, when the Half-Orc started up, again, and one of the new PCs who hadn't been picking on him, before, started in, I asked myself "Now WHY is my PC getting ready to go down into the dungeon with these people?" I couldn't find a reason, so I quit. The game folded, soon after, with a high PC drop-out rate.</p><p></p><p>In the very next campaign I played in, I ran into almost exactly the same situation... This was the one with the CE Priest of Gruumsh, the LG Paladin, and my NG Elf, among others... After telling the players about the last campaign, and that I wasn't interested in another party that couldn't cooperate, I was surprised that the HO stole a magical bow off my PC, and started a fight over it (after we'd agreed on how to divide treasure). I E-mailed the player, again, reiterated my position. An NPC asked us to stop the fight. The player wrote back and said he'd drop the PC, if it was a problem... Thus, imagine my surprise when his PC attacked mine, again!... In this case, I dropped the game, as well, and the campaign folded, almost immediately.</p><p></p><p>Funny how the "problem player" often turns out to be the life of the campaign, as well. I often wonder if the source of the other player's irritation is that their PCs are not the center of attention, and they feel that the information-seekers are keeping them off-stage, out-of-combat, or some such?</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2495513, member: 9410"] Get left behind? No. Quit? Yes! I've been that player, many a time... Why GMs allow evil PCs and Paladins into the same game beats me! I always play XG (X-Good) PCs, generally NG, these days, although formerly LG. When I played in a campaign where we were supposed to be hunting Wererats, and one of the other PCs (a guy that many of us worked with, but had never played with, before) "tested" an NPC by cutting his throat, I objected, and tried to stop him. Other PCs blocked my path. Once he saw that the NPC bled, his responce was "Oh well, he's almost dead, already... Might as well finish him off!" I certainly felt no compulsion to continue with that group, or play with that player, again! Another time, I played in one of those "You meet up along the road, and join together for "safety in numbers", and then something wierd happens!"-type games. I had a NG Elf, we also had an Orc, who took every opportunity to badmouth my PC, and more PCs kept popping in at every stop... My PC, being an Elf, was always attempting to find out whatever information that he could. This seemed to irritate the other PCs (even though he learned a lot). He was invited to leave the party by one of the PCs who didn't participate, much, and generally hassled by the other PCs. Eventually, after a fight, when the Half-Orc started up, again, and one of the new PCs who hadn't been picking on him, before, started in, I asked myself "Now WHY is my PC getting ready to go down into the dungeon with these people?" I couldn't find a reason, so I quit. The game folded, soon after, with a high PC drop-out rate. In the very next campaign I played in, I ran into almost exactly the same situation... This was the one with the CE Priest of Gruumsh, the LG Paladin, and my NG Elf, among others... After telling the players about the last campaign, and that I wasn't interested in another party that couldn't cooperate, I was surprised that the HO stole a magical bow off my PC, and started a fight over it (after we'd agreed on how to divide treasure). I E-mailed the player, again, reiterated my position. An NPC asked us to stop the fight. The player wrote back and said he'd drop the PC, if it was a problem... Thus, imagine my surprise when his PC attacked mine, again!... In this case, I dropped the game, as well, and the campaign folded, almost immediately. Funny how the "problem player" often turns out to be the life of the campaign, as well. I often wonder if the source of the other player's irritation is that their PCs are not the center of attention, and they feel that the information-seekers are keeping them off-stage, out-of-combat, or some such? [/QUOTE]
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