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Failing motivation to adventure
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<blockquote data-quote="jollyninja" data-source="post: 2497128" data-attributes="member: 3208"><p>frankly, a character that does not have an inwritten reason to go on adventures of all varieties is just a poorly written character. when i'm dming my answer to these problems is pretty much: "then create a character that would, i'm not running two games at once because your character doesn't see the need to rid the world of evil in whatever form it takes" as a dm you put easily ten times the work into a game then any player i've ever met (other then myself when i play, i used to design half the law enforcment and political structures for nations in a dm's homebrews because it was the part he had trouble with) so if one guy is bunging it up by creating a cn character to hang out with the holy warrior heavy party and not saying "i adventure to get chicks" then he can sit there and watch everyone else game. i used to try to be accomidating, then i let them become indentured servants of other party members (or other railroads) now i just let them know that if they really refuse to adventure, they can come watch the game or stay home and play the sims, imagining that it's their character's home they are creating and not wreck my game. i quit gming about a year ago because i got sick and tired of leading individual characters around by the hand when they already knew if they didn't do it people would die/suffer because of their inactivity.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 2497128, member: 3208"] frankly, a character that does not have an inwritten reason to go on adventures of all varieties is just a poorly written character. when i'm dming my answer to these problems is pretty much: "then create a character that would, i'm not running two games at once because your character doesn't see the need to rid the world of evil in whatever form it takes" as a dm you put easily ten times the work into a game then any player i've ever met (other then myself when i play, i used to design half the law enforcment and political structures for nations in a dm's homebrews because it was the part he had trouble with) so if one guy is bunging it up by creating a cn character to hang out with the holy warrior heavy party and not saying "i adventure to get chicks" then he can sit there and watch everyone else game. i used to try to be accomidating, then i let them become indentured servants of other party members (or other railroads) now i just let them know that if they really refuse to adventure, they can come watch the game or stay home and play the sims, imagining that it's their character's home they are creating and not wreck my game. i quit gming about a year ago because i got sick and tired of leading individual characters around by the hand when they already knew if they didn't do it people would die/suffer because of their inactivity. [/QUOTE]
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