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*TTRPGs General
Failing motivation to adventure
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<blockquote data-quote="Abraxas" data-source="post: 2498094" data-attributes="member: 1266"><p>Occasionally I have seen a player not have a PC go with the flow and choose to drop one character to bring in a new character.</p><p>DMs really do have to try just as hard to have reasonable motivations for the players to take on an adventure. Far more often I have seen DMs either</p><p></p><p>1) Use the same old tired - "But your the good guys" line as the only motivation while having everyone in the game world treat the PCs like lepers</p><p></p><p>or</p><p></p><p>2) Allow one or two characters to screw over another character, forcing them out. If you want the players to generally be altruistic good guys, you can't let the neutral freaks get away with evil actions without repercussions. It sucks when you're trying to play a paladin and the other characters are bent on summoning undead or killing non-combatants.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 2498094, member: 1266"] Occasionally I have seen a player not have a PC go with the flow and choose to drop one character to bring in a new character. DMs really do have to try just as hard to have reasonable motivations for the players to take on an adventure. Far more often I have seen DMs either 1) Use the same old tired - "But your the good guys" line as the only motivation while having everyone in the game world treat the PCs like lepers or 2) Allow one or two characters to screw over another character, forcing them out. If you want the players to generally be altruistic good guys, you can't let the neutral freaks get away with evil actions without repercussions. It sucks when you're trying to play a paladin and the other characters are bent on summoning undead or killing non-combatants. [/QUOTE]
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Failing motivation to adventure
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