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Failing saves is...ok?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7197178" data-attributes="member: 6787650"><p>If you haven't made any strategic or tactical blunders, you shouldn't be making any important saving throws in the first place. (I here discount negligible saves that you wouldn't care about even if you failed, like half damage against a weak attack when you have plenty of HP margin and healing available.) You want to survive a medusa attack? Don't look at her except in a mirror. Fighting beholders and don't want to face a death ray? Use Darkness or Fog Cloud to prevent it from seeing you. Sirens ahead? Plug your ears with wax like Odysseus's crew, or cast Silence. Fighting a dragon and don't want to worry about a breath weapon? Do it from wyvern back and stay out of range. (And be ready to counter the dragon's counterplay.) Meteor Swarm got you down? Don't save--Counterspell! </p><p></p><p>Your first line of defense is to avoid being subjected to bad effects. (In 5E most bad effects have pathetically short range and small AoE, so simply not being in range is often sufficient defense by itself for 3/4 of the party.) Saving throws are a fallback option, not something to rely on.</p><p></p><p>Sent from my Moto G (4) using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7197178, member: 6787650"] If you haven't made any strategic or tactical blunders, you shouldn't be making any important saving throws in the first place. (I here discount negligible saves that you wouldn't care about even if you failed, like half damage against a weak attack when you have plenty of HP margin and healing available.) You want to survive a medusa attack? Don't look at her except in a mirror. Fighting beholders and don't want to face a death ray? Use Darkness or Fog Cloud to prevent it from seeing you. Sirens ahead? Plug your ears with wax like Odysseus's crew, or cast Silence. Fighting a dragon and don't want to worry about a breath weapon? Do it from wyvern back and stay out of range. (And be ready to counter the dragon's counterplay.) Meteor Swarm got you down? Don't save--Counterspell! Your first line of defense is to avoid being subjected to bad effects. (In 5E most bad effects have pathetically short range and small AoE, so simply not being in range is often sufficient defense by itself for 3/4 of the party.) Saving throws are a fallback option, not something to rely on. Sent from my Moto G (4) using [URL="http://r.tapatalk.com/byo?rid=93205"]EN World mobile app[/URL] [/QUOTE]
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