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Failing saves is...ok?
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<blockquote data-quote="Sunseeker" data-source="post: 7197520"><p>They're part of the risk. While I like the concept of fail forward and SSSorD, I really don't shy away from the fact that sometimes the bad guys are pretty darn powerful and that they have no qualms about wanting to kill you. <em>Usually</em> though I will rely on damage to kill players. I agree that being ready, able and willing to fight is important and taking all that away with a single die roll is not just lame, it's <em>boring</em>. And bored players are players who want to do something other than play. I want to keep people engaged. Taking a player out of the game early on, for a long or permanent duration is IMO, not good sport. </p><p></p><p>I don't think all saves should be good saves though. I don't think classes should balance out the naturally bad saves with good scores. I think those gaps provide niche protection and encourage party-based-play instead of soloing. Some good classes and builds can already cover their butts to the point they are very independent of the party.</p><p></p><p>I would probably just encourage DMs who don't like SoD mechanics to replace them with SSSoD mechanics or damage.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7197520"] They're part of the risk. While I like the concept of fail forward and SSSorD, I really don't shy away from the fact that sometimes the bad guys are pretty darn powerful and that they have no qualms about wanting to kill you. [I]Usually[/I] though I will rely on damage to kill players. I agree that being ready, able and willing to fight is important and taking all that away with a single die roll is not just lame, it's [I]boring[/I]. And bored players are players who want to do something other than play. I want to keep people engaged. Taking a player out of the game early on, for a long or permanent duration is IMO, not good sport. I don't think all saves should be good saves though. I don't think classes should balance out the naturally bad saves with good scores. I think those gaps provide niche protection and encourage party-based-play instead of soloing. Some good classes and builds can already cover their butts to the point they are very independent of the party. I would probably just encourage DMs who don't like SoD mechanics to replace them with SSSoD mechanics or damage. [/QUOTE]
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