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General Tabletop Discussion
*Dungeons & Dragons
Failing saves is...ok?
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<blockquote data-quote="Tony Vargas" data-source="post: 7200519" data-attributes="member: 996"><p>You shouldn't be assuming failure, either, by the same token. As it stands now, that's entirely likely.</p><p></p><p>... you'll have to tweak BA a little, because it tilts things more towards uncertainty. Or, at least, it does for things other than saving throws. For saves, 'everyone will probably pass' can be off the table if anyone has a low stat & no proficiency in that save. At high level, that can be true even if the better saves in the party have no chance of passing the save. That's the d20 getting overwhelmed, which BA is supposed to avoid.</p><p></p><p> Thing is, mitigating your AC issues is something you certainly know you'll need to do, and have resources to do, and having done so, you're in fair shape while you can keep it up, because you don't have 5 other ACs. Saves, OTOH, you do have 5 others.</p><p></p><p> Realistically, sure. A system like BRP/RQ does just that. You use a skill more, you get better at it. You even get a learning curve. But a class/level system has issues with that kind of granularity, and when it /tries/ to be granular, as with 3e skill ranks or 5e proficiency, those issues can stand out.</p><p></p><p> Case in point: you don't get that many feats. And, while you might want to bag some Vtude by taking a feat in something you've been doing a lot of the last 4 levels, there's also the consideration of the opportunity cost of not using that feat for something that synergizes better with your class abilities, even a class ability you might be getting in the next few levels....</p><p></p><p>Saves are like hps. No matter how little time you spend training yourself to be invincible in combat, your hps go up. It's a basic defense in the system. 5e has reduced the number of saves that completely bypass hps, but not eliminated them. Bad saves can still be bad, but they should get less worse as you level... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7200519, member: 996"] You shouldn't be assuming failure, either, by the same token. As it stands now, that's entirely likely. ... you'll have to tweak BA a little, because it tilts things more towards uncertainty. Or, at least, it does for things other than saving throws. For saves, 'everyone will probably pass' can be off the table if anyone has a low stat & no proficiency in that save. At high level, that can be true even if the better saves in the party have no chance of passing the save. That's the d20 getting overwhelmed, which BA is supposed to avoid. Thing is, mitigating your AC issues is something you certainly know you'll need to do, and have resources to do, and having done so, you're in fair shape while you can keep it up, because you don't have 5 other ACs. Saves, OTOH, you do have 5 others. Realistically, sure. A system like BRP/RQ does just that. You use a skill more, you get better at it. You even get a learning curve. But a class/level system has issues with that kind of granularity, and when it /tries/ to be granular, as with 3e skill ranks or 5e proficiency, those issues can stand out. Case in point: you don't get that many feats. And, while you might want to bag some Vtude by taking a feat in something you've been doing a lot of the last 4 levels, there's also the consideration of the opportunity cost of not using that feat for something that synergizes better with your class abilities, even a class ability you might be getting in the next few levels.... Saves are like hps. No matter how little time you spend training yourself to be invincible in combat, your hps go up. It's a basic defense in the system. 5e has reduced the number of saves that completely bypass hps, but not eliminated them. Bad saves can still be bad, but they should get less worse as you level... ;) [/QUOTE]
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