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General Tabletop Discussion
*Dungeons & Dragons
Failing saves is...ok?
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<blockquote data-quote="Tony Vargas" data-source="post: 7202800" data-attributes="member: 996"><p>Not really, no. Your saves improved as you leveled, they improved at a different rate for everyone, and fastest for the fighter. There were no scaling save DCs, so everyone got better, and the fighter more so. </p><p></p><p></p><p>3e was as unforgiving of failed saves as ever, SoD was still very much a thing, and save DCs could be optimized to untouchable levels, and not just at very high level. 4e consolidated all attacks, including those that used saves in other editions, into attack rolls, vs AC or one of 3 non-AC defense (that corresponded neatly to 3e saves). Like AC, non-AC defenses and attacks vs them scaled with level, though one or two would often fall behind because of the way ASI's worked in that edition. So you actually had attack rolls rather than saving throws, 'saves' in 4e were a straight 55/45 roll that was more of a duration mechanic than anything else. 4e did not have SoD mechanics, hits didn't kill you, an durations, including 'save ends' tended to be quite short. (But 4e was also 'exception based design' so there were occassional exceptions to prove those rules - the bodak reduces your hps to 0 with a hit, and the beholder's death ray would kill you if you stayed under it long enough, for instance.) </p><p></p><p> You can still end up paralyzed or dominated or the like. That's more wall than bump.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7202800, member: 996"] Not really, no. Your saves improved as you leveled, they improved at a different rate for everyone, and fastest for the fighter. There were no scaling save DCs, so everyone got better, and the fighter more so. 3e was as unforgiving of failed saves as ever, SoD was still very much a thing, and save DCs could be optimized to untouchable levels, and not just at very high level. 4e consolidated all attacks, including those that used saves in other editions, into attack rolls, vs AC or one of 3 non-AC defense (that corresponded neatly to 3e saves). Like AC, non-AC defenses and attacks vs them scaled with level, though one or two would often fall behind because of the way ASI's worked in that edition. So you actually had attack rolls rather than saving throws, 'saves' in 4e were a straight 55/45 roll that was more of a duration mechanic than anything else. 4e did not have SoD mechanics, hits didn't kill you, an durations, including 'save ends' tended to be quite short. (But 4e was also 'exception based design' so there were occassional exceptions to prove those rules - the bodak reduces your hps to 0 with a hit, and the beholder's death ray would kill you if you stayed under it long enough, for instance.) You can still end up paralyzed or dominated or the like. That's more wall than bump. [/QUOTE]
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