Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Failure stakes for a travel Skill Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7561365" data-attributes="member: 82106"><p>Just generally replying to you guy's input in these two posts above:</p><p></p><p>Actually, rereading the thread opener, I DO find that the assumption is that the journey will end successfully, and that was in fact the default assumption in the analysis which took place on page 1. Now, [MENTION=1282]darkbard[/MENTION] phrased it as an assumption "I presume a "fail forward" ethos, and so simply not arriving at their destination or getting lost is off the table." This was the core of my original analysis.</p><p></p><p>Now, when I responded to [MENTION=42582]pemerton[/MENTION], I thought I was going a bit on a tangent by applying a more classic story now, play to see what happens kind of a process to elucidate how it might contrast with the "party must reach Winterhaven" sort of starter post assumption. Admittedly this assumed that there was some degree of 'script' (IE maybe they were playing out KotS or something like that) vs simply "the players set this as their goal." In the later case, then play to see what happens could allow for either "play to see how they get there" or it could allow for "play to see IF they get there." Again, the above quoted bit from the post lead me to assume that the former case was more prevalent, though IIRC I did touch on both in my story now post.</p><p></p><p>I think what this shows us is that there are a wide range of things that could be in play here, depending on exactly what desires the players expressed. Given that darkbard states this is a type of narratively driven play without any set plot lines, either of [MENTION=6696971]Manbearcat[/MENTION]'s or my points can be further developed. </p><p></p><p>Given the statements about "travel is dangerous" I would be likely to take it that a "man against nature" type of conflict is in play here, with the stakes being a risk to whatever goal the PCs have which is driving them to travel to Winterhaven, plus whatever resources they might stake on it. They might also stand to gain things, XP and treasure perhaps at the least.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7561365, member: 82106"] Just generally replying to you guy's input in these two posts above: Actually, rereading the thread opener, I DO find that the assumption is that the journey will end successfully, and that was in fact the default assumption in the analysis which took place on page 1. Now, [MENTION=1282]darkbard[/MENTION] phrased it as an assumption "I presume a "fail forward" ethos, and so simply not arriving at their destination or getting lost is off the table." This was the core of my original analysis. Now, when I responded to [MENTION=42582]pemerton[/MENTION], I thought I was going a bit on a tangent by applying a more classic story now, play to see what happens kind of a process to elucidate how it might contrast with the "party must reach Winterhaven" sort of starter post assumption. Admittedly this assumed that there was some degree of 'script' (IE maybe they were playing out KotS or something like that) vs simply "the players set this as their goal." In the later case, then play to see what happens could allow for either "play to see how they get there" or it could allow for "play to see IF they get there." Again, the above quoted bit from the post lead me to assume that the former case was more prevalent, though IIRC I did touch on both in my story now post. I think what this shows us is that there are a wide range of things that could be in play here, depending on exactly what desires the players expressed. Given that darkbard states this is a type of narratively driven play without any set plot lines, either of [MENTION=6696971]Manbearcat[/MENTION]'s or my points can be further developed. Given the statements about "travel is dangerous" I would be likely to take it that a "man against nature" type of conflict is in play here, with the stakes being a risk to whatever goal the PCs have which is driving them to travel to Winterhaven, plus whatever resources they might stake on it. They might also stand to gain things, XP and treasure perhaps at the least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Failure stakes for a travel Skill Challenge
Top