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General Tabletop Discussion
*Dungeons & Dragons
Failure stakes for a travel Skill Challenge
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7567124" data-attributes="member: 82106"><p>Hey [MENTION=6696971]Manbearcat[/MENTION]! </p><p></p><p>I just mean that there's no real change in fictional positioning when a party is in a -lets say- 5 day journey when the first day is an uneventful SC that they succeed at. True, the first day of the journey is over, but it seems like a lot of procedure to go through vs a more 'high level' procedure like 'you travel for 3 days uneventfully...' (which might represent a couple of tosses of dice in a single more complex SC). </p><p></p><p>Not that anything is wrong with it, per-se. It just seems like a lot of process for little gained. If the entire focus of the game is on this sort of travel and its highly dangerous where most days are NOT uneventful, maybe that's OK, the one that is gives some contrast and the players can wipe their foreheads 'whew! we made it through day 1!' etc. This is a bit like making it down the first hallway in Tomb of Horrors without anyone dying! </p><p></p><p>But I think, even in a PoL 'travel in the darkness is dangerous and scary' you probably aren't going to run into a vast array of situation in one trip, unless it is really long. I mean, I'd hold with the general principle that a single 'chapter' like this probably can live in a single mechanical chunk of play. Its sort of a chapter and an SC can easily give it a start, a middle, and an end.</p><p></p><p>Of course, this is just my tastes....</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7567124, member: 82106"] Hey [MENTION=6696971]Manbearcat[/MENTION]! I just mean that there's no real change in fictional positioning when a party is in a -lets say- 5 day journey when the first day is an uneventful SC that they succeed at. True, the first day of the journey is over, but it seems like a lot of procedure to go through vs a more 'high level' procedure like 'you travel for 3 days uneventfully...' (which might represent a couple of tosses of dice in a single more complex SC). Not that anything is wrong with it, per-se. It just seems like a lot of process for little gained. If the entire focus of the game is on this sort of travel and its highly dangerous where most days are NOT uneventful, maybe that's OK, the one that is gives some contrast and the players can wipe their foreheads 'whew! we made it through day 1!' etc. This is a bit like making it down the first hallway in Tomb of Horrors without anyone dying! But I think, even in a PoL 'travel in the darkness is dangerous and scary' you probably aren't going to run into a vast array of situation in one trip, unless it is really long. I mean, I'd hold with the general principle that a single 'chapter' like this probably can live in a single mechanical chunk of play. Its sort of a chapter and an SC can easily give it a start, a middle, and an end. Of course, this is just my tastes.... [/QUOTE]
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Failure stakes for a travel Skill Challenge
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