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General Tabletop Discussion
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Failures of a new DM, and how to correct it?
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<blockquote data-quote="Truename" data-source="post: 5867305" data-attributes="member: 78255"><p>Are you're sure they're actually overpowered? 4e combat looks easy to the DM and hard to the players. It has a great challenge curve, actually: the DM knows that the PCs were never in any real danger, but the players feel threatened and like they just barely squeaked by.</p><p></p><p>If your players are having a great time--and it sounds like they are--you might not actually have a problem here.</p><p></p><p>If there really is a problem, it could be related to your large group size and which monsters you're using. Paragon tier PCs are more powerful than the original monster math planned for, and large groups' synergies allow them to take on higher-level challenges with ease.</p><p></p><p>I'm not so sure increasing the level of the adventure is a good idea, as it could lead to slow and boring fights. As an alternative, make sure you're using the new monster math, and consider putting in more mass terrain effects--such as a floor that does constant damage to all PCs, or lightning blasters that hit everyone, etc.--to provide a threat that scales to your large group size.</p></blockquote><p></p>
[QUOTE="Truename, post: 5867305, member: 78255"] Are you're sure they're actually overpowered? 4e combat looks easy to the DM and hard to the players. It has a great challenge curve, actually: the DM knows that the PCs were never in any real danger, but the players feel threatened and like they just barely squeaked by. If your players are having a great time--and it sounds like they are--you might not actually have a problem here. If there really is a problem, it could be related to your large group size and which monsters you're using. Paragon tier PCs are more powerful than the original monster math planned for, and large groups' synergies allow them to take on higher-level challenges with ease. I'm not so sure increasing the level of the adventure is a good idea, as it could lead to slow and boring fights. As an alternative, make sure you're using the new monster math, and consider putting in more mass terrain effects--such as a floor that does constant damage to all PCs, or lightning blasters that hit everyone, etc.--to provide a threat that scales to your large group size. [/QUOTE]
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Failures of a new DM, and how to correct it?
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