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Community
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Fair One On One Monsters
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<blockquote data-quote="webrunner" data-source="post: 5226592" data-attributes="member: 63727"><p>I dont want to raise monster hp (mostly why I dont want to use weak elites) - I want the fights to feel like they're fighting reasonably equal opponents (although some will be weaker and stronger)</p><p></p><p></p><p></p><p>I like the idea for keeping the crowd busy. I was going to have it so the players ould cheer their compatriot on (or try to cheat if they so wishes if they were sneaky), but maybe that can tie in as bonuses to having the crowd on your side.</p><p></p><p>Maybe, if the crowd loves you, +2 to attack. If the crowd doesn't care, no bonus.</p><p></p><p></p><p></p><p>The actual combat is a large tournament, the idea is that someone they're after is a repeating champion and they want to be able to talk to him, and this is the only way they can see. The fights should be fast as is (as there is only one monster, the number of actions nessiary to take him down is low) and the players will, as mentioned above, be able to cheer each other on. Also, it gives an interesting situation, as i'm actually modelling hte brackets, and that some characters are in the same bracket, they'll end up fighting each other in a non-antagonistic situation, which should be an interesting thing for everyone involved.</p><p></p><p></p><p></p><p>I guess the consensus is to slightly up the damage, and to make sure there's no outright huge flaws ot the monster? </p><p></p><p>I also want to put hazards in the ring, but that might be too uch?</p><p></p><p>Regarding 'fatal/non fatal', this particular tournament is going to be explained that they have some high-power healing available specifically for the fight so there's no danger of anyone dying perminantly without pulling punches. It's better for the spectators that way.</p></blockquote><p></p>
[QUOTE="webrunner, post: 5226592, member: 63727"] I dont want to raise monster hp (mostly why I dont want to use weak elites) - I want the fights to feel like they're fighting reasonably equal opponents (although some will be weaker and stronger) I like the idea for keeping the crowd busy. I was going to have it so the players ould cheer their compatriot on (or try to cheat if they so wishes if they were sneaky), but maybe that can tie in as bonuses to having the crowd on your side. Maybe, if the crowd loves you, +2 to attack. If the crowd doesn't care, no bonus. The actual combat is a large tournament, the idea is that someone they're after is a repeating champion and they want to be able to talk to him, and this is the only way they can see. The fights should be fast as is (as there is only one monster, the number of actions nessiary to take him down is low) and the players will, as mentioned above, be able to cheer each other on. Also, it gives an interesting situation, as i'm actually modelling hte brackets, and that some characters are in the same bracket, they'll end up fighting each other in a non-antagonistic situation, which should be an interesting thing for everyone involved. I guess the consensus is to slightly up the damage, and to make sure there's no outright huge flaws ot the monster? I also want to put hazards in the ring, but that might be too uch? Regarding 'fatal/non fatal', this particular tournament is going to be explained that they have some high-power healing available specifically for the fight so there's no danger of anyone dying perminantly without pulling punches. It's better for the spectators that way. [/QUOTE]
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