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<blockquote data-quote="Mengu" data-source="post: 5226714" data-attributes="member: 65726"><p>For the record, I don't agree with the comments to increase damage. Low heroic monsters do enough damage on their own. PC's don't have a lot of hit points at level 4, and are reasonably easy to hit. If this was high heroic, I'd agree. It is pretty pathetic that the mighty and well renowned charge of the level 10 Minotaur does a pathetic 1d6+6 damage. If this was a paragon or epic arena, I'd also agree with the increased damage.</p><p></p><p>A gnoll marauder (level 6) does 10 average damage, 12 while bloodied, and a bit more while the PC is bloodied. A 4th level rogue will probably have around 39 hit points. 4 hits over 5-6 rounds will likely take him down. The rogue probably can do enough damage to chew through the marauder's 84 hit points between an action point and a daily, in about 4 hits (assuming around 22-24 damage per hit), or 5 hits if he fails to gain combat advantage for a couple turns. That will likely be over the course of 5-6 rounds. The rogue can probably increase his survival and win this fight with some denial and control using blindness and dazing provided he lands those powers. It would be a fight stacked in the rogue's favor, with some unfortunate rolls swinging it in favor of the gnoll.</p><p></p><p>I wouldn't worry too much about even fights. Monster levels and roles are not created equal. Use/create what makes the most sense against any given PC to make it an interesting fight.</p><p></p><p>I think I'm going to have to come up with an occasion to do something like this in my game too, since I like the idea a lot. *begin scheming*</p></blockquote><p></p>
[QUOTE="Mengu, post: 5226714, member: 65726"] For the record, I don't agree with the comments to increase damage. Low heroic monsters do enough damage on their own. PC's don't have a lot of hit points at level 4, and are reasonably easy to hit. If this was high heroic, I'd agree. It is pretty pathetic that the mighty and well renowned charge of the level 10 Minotaur does a pathetic 1d6+6 damage. If this was a paragon or epic arena, I'd also agree with the increased damage. A gnoll marauder (level 6) does 10 average damage, 12 while bloodied, and a bit more while the PC is bloodied. A 4th level rogue will probably have around 39 hit points. 4 hits over 5-6 rounds will likely take him down. The rogue probably can do enough damage to chew through the marauder's 84 hit points between an action point and a daily, in about 4 hits (assuming around 22-24 damage per hit), or 5 hits if he fails to gain combat advantage for a couple turns. That will likely be over the course of 5-6 rounds. The rogue can probably increase his survival and win this fight with some denial and control using blindness and dazing provided he lands those powers. It would be a fight stacked in the rogue's favor, with some unfortunate rolls swinging it in favor of the gnoll. I wouldn't worry too much about even fights. Monster levels and roles are not created equal. Use/create what makes the most sense against any given PC to make it an interesting fight. I think I'm going to have to come up with an occasion to do something like this in my game too, since I like the idea a lot. *begin scheming* [/QUOTE]
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