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Fair Random Stat Generation
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<blockquote data-quote="Elric" data-source="post: 4862342" data-attributes="member: 1139"><p>77IM posted a method of randomly generating stats that would come out to the same total modifiers across characters. See <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/253570-balanced-ability-rolling.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/253570-balanced-ability-rolling.html</a>.</p><p></p><p>From a balance standpoint, two problems I see are that many characters don't need, say, Cha/Wis so a character who gets high scores in both misses out on some benefits, and the fact that an 18 ability score pre-racial is worth a lot; characters with only a 16 may be somewhat left out.</p><p></p><p>Random rolling would make it difficult to play many the Strength-based classes unless they can swap around the rolls they got (e.g., swap a 16 Con with a 12 Strength). Wisdom has a lot of classes using it as a primary stat as well. So if you don't let characters assign their ability scores to the various stats, they'll need higher raw scores in general to have similarly effective characters.</p></blockquote><p></p>
[QUOTE="Elric, post: 4862342, member: 1139"] 77IM posted a method of randomly generating stats that would come out to the same total modifiers across characters. See [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/253570-balanced-ability-rolling.html[/url]. From a balance standpoint, two problems I see are that many characters don't need, say, Cha/Wis so a character who gets high scores in both misses out on some benefits, and the fact that an 18 ability score pre-racial is worth a lot; characters with only a 16 may be somewhat left out. Random rolling would make it difficult to play many the Strength-based classes unless they can swap around the rolls they got (e.g., swap a 16 Con with a 12 Strength). Wisdom has a lot of classes using it as a primary stat as well. So if you don't let characters assign their ability scores to the various stats, they'll need higher raw scores in general to have similarly effective characters. [/QUOTE]
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