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Fair Random Stat Generation
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<blockquote data-quote="eamon" data-source="post: 4869757" data-attributes="member: 51942"><p>This is significant. In order to have a balanced die-rolling system, you'll need to have well above 22 point-buy points on average. Firstly, the flexibility of being able to distribute points just how you need them is clearly quite valuable, and secondly, simply counting point-buy points commonly overstates the value of a distribution.</p><p></p><p>To see this, simply consider a character with a certain number of 18's. The first 18 is very valuable, being your primary stat. The 2nd 18 is much less valuable - it's nice, but it's worth much, much less. The 3rd 18 is generally almost worthless - it raises one non-AC defense and for some classes increases your options when it comes to power selection (but even this is only partially true since you can't raise that 18 throughout your career, and you'll run into weapon/implement selection issues). The forth 18 is worth even less - good for a few skills, and if Dex wasn't one of your primary 3 stats, it might raise your init. The 5th 18 might help your hitpoints somewhat. The 6th 18... well, you know those skills you dumped? Well, I guess you don't entirely suck at them, not that it really matters.</p><p></p><p>Despite the great variety in <em>value</em>, if you're generating stats independently, those characters that have many high stats will significantly raise the average point-buy level, while hardly being overpowered.</p></blockquote><p></p>
[QUOTE="eamon, post: 4869757, member: 51942"] This is significant. In order to have a balanced die-rolling system, you'll need to have well above 22 point-buy points on average. Firstly, the flexibility of being able to distribute points just how you need them is clearly quite valuable, and secondly, simply counting point-buy points commonly overstates the value of a distribution. To see this, simply consider a character with a certain number of 18's. The first 18 is very valuable, being your primary stat. The 2nd 18 is much less valuable - it's nice, but it's worth much, much less. The 3rd 18 is generally almost worthless - it raises one non-AC defense and for some classes increases your options when it comes to power selection (but even this is only partially true since you can't raise that 18 throughout your career, and you'll run into weapon/implement selection issues). The forth 18 is worth even less - good for a few skills, and if Dex wasn't one of your primary 3 stats, it might raise your init. The 5th 18 might help your hitpoints somewhat. The 6th 18... well, you know those skills you dumped? Well, I guess you don't entirely suck at them, not that it really matters. Despite the great variety in [i]value[/i], if you're generating stats independently, those characters that have many high stats will significantly raise the average point-buy level, while hardly being overpowered. [/QUOTE]
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