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*Pathfinder & Starfinder
Fairies and Sidhe(Full Draft of the Fairy Revised added)
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<blockquote data-quote="Merlion" data-source="post: 875914" data-attributes="member: 10397"><p>Well I have finaly got round to working on my Fairies. Nothing very cohesive yet. I am basicaly just making notes and writing an outline which I will slowly pull together into a proper statblock. So I am going to post my notes here and keep them updated via edits till I get the finish product. Heres the first bunch:</p><p></p><p></p><p>Fairy</p><p></p><p></p><p>Ability Scores:</p><p>Strength 15 Dexterity 18 Constitution 13 Intelligence 18 Wisdom 18 Charisma 22</p><p></p><p>Spell like abilities: At will: Charm Person, Detect Magic, Detect Thoughts, Alter Self, Ghost Sound, Dancing Lights, Obscuring Mist, Sleep, Invisibility. 3 times/day: Emotion, Dispel Magic, Bestow Curse, Dimension Door, Charm Monster, Hold Monster, Hold Person, Dream/Nightmare, Mirage Arcana, Persistent Image, Seeming, Phantasmal Killer1/day: Geas, Control Weather, Otto’s Irresistible Dance, Weird.</p><p></p><p>Immune to mind affecting affects.</p><p>DR 5/Iron</p><p></p><p></p><p>Iron Vulnerability: In addition to bypassing their damage reduction, iron weapons deal double normal damage to Fairies, and when struck by such a weapon the Fairy must make a Fortitude save or be stunned and unable to use their magical powers for 1 round. Magical affects created by a Fairy whether through spells or spell like abilities can be dispelled by the touch of iron. The iron must be touched to an affected creature or object, or thrust into the area of effect of a spell. Treat this as a targeted dispel magic with a caster level equal to the character level of the character wielding the iron.</p><p> Steel is less effective against Fairies then pure cold iron. Steel bypasses only 2 points of a fairies DR and does only 1 and a half times normal damage. Additionally when steel is used to attempt to dispel fairy magic, the dispel check suffers a -6 penalty</p><p></p><p>Planewalk: a Fairy may Planeshift once per day, and use Etherealness at will.</p><p></p><p>Casts spells as a 6th level sorcerer or bard. Each level gained in the class of choice later adds 1 to effective level for spellcasting purposes.</p><p></p><p>Cha mod as deflection bonus to AC</p></blockquote><p></p>
[QUOTE="Merlion, post: 875914, member: 10397"] Well I have finaly got round to working on my Fairies. Nothing very cohesive yet. I am basicaly just making notes and writing an outline which I will slowly pull together into a proper statblock. So I am going to post my notes here and keep them updated via edits till I get the finish product. Heres the first bunch: Fairy Ability Scores: Strength 15 Dexterity 18 Constitution 13 Intelligence 18 Wisdom 18 Charisma 22 Spell like abilities: At will: Charm Person, Detect Magic, Detect Thoughts, Alter Self, Ghost Sound, Dancing Lights, Obscuring Mist, Sleep, Invisibility. 3 times/day: Emotion, Dispel Magic, Bestow Curse, Dimension Door, Charm Monster, Hold Monster, Hold Person, Dream/Nightmare, Mirage Arcana, Persistent Image, Seeming, Phantasmal Killer1/day: Geas, Control Weather, Otto’s Irresistible Dance, Weird. Immune to mind affecting affects. DR 5/Iron Iron Vulnerability: In addition to bypassing their damage reduction, iron weapons deal double normal damage to Fairies, and when struck by such a weapon the Fairy must make a Fortitude save or be stunned and unable to use their magical powers for 1 round. Magical affects created by a Fairy whether through spells or spell like abilities can be dispelled by the touch of iron. The iron must be touched to an affected creature or object, or thrust into the area of effect of a spell. Treat this as a targeted dispel magic with a caster level equal to the character level of the character wielding the iron. Steel is less effective against Fairies then pure cold iron. Steel bypasses only 2 points of a fairies DR and does only 1 and a half times normal damage. Additionally when steel is used to attempt to dispel fairy magic, the dispel check suffers a -6 penalty Planewalk: a Fairy may Planeshift once per day, and use Etherealness at will. Casts spells as a 6th level sorcerer or bard. Each level gained in the class of choice later adds 1 to effective level for spellcasting purposes. Cha mod as deflection bonus to AC [/QUOTE]
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Fairies and Sidhe(Full Draft of the Fairy Revised added)
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